Method and apparatus for coordinating an interactive computer game with a broadcast television program
First Claim
1. A method for coordinating an interactive computer game being played by a plurality of users with a broadcast television program, comprising:
- (a) simulating a virtual environment and displaying at least a portion of the virtual environment on the broadcast television program;
(b) providing to each user a mechanism for creating an object by assigning to the object characteristics and parameters, the object thereafter operating autonomously; and
(c) selecting at least one object created by a user and displaying the selected object in the virtual environment on the broadcast television program.
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Accused Products
Abstract
In order to coordinate an interactive computer game with a television broadcast, a central control establishes a large virtual environment in which viewers participate with characters either controlled or designed by them. Each user can directly control or influence characters within a “active region” which encompasses part of the virtual environment that is much less than the total environment. The broadcast portion of the system also has an active region, at least a portion of which is shown on a broadcast television show. The locations of the active regions are controlled by the central control. In accordance with one embodiment, the central control moves the active regions of selected users so that these active regions coincide or overlap the broadcast active region. The selected users are then allowed to control characters that appear on the broadcast television show. In accordance with another embodiment, the central control may transport characters created by a user from the user'"'"'s active region to the broadcast active region by means of a virtual “portal.”
29 Citations
20 Claims
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1. A method for coordinating an interactive computer game being played by a plurality of users with a broadcast television program, comprising:
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(a) simulating a virtual environment and displaying at least a portion of the virtual environment on the broadcast television program;
(b) providing to each user a mechanism for creating an object by assigning to the object characteristics and parameters, the object thereafter operating autonomously; and
(c) selecting at least one object created by a user and displaying the selected object in the virtual environment on the broadcast television program. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8)
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9. Apparatus for coordinating an interactive computer game being played by a plurality of users with a broadcast television program, comprising:
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a computer that simulates a virtual environment;
a mechanism that displays at least a portion of the virtual environment on the broadcast television program;
a mechanism available to each user for creating an object by assigning to the object characteristics and parameters, the object thereafter operating autonomously; and
a mechanism that selects at least one object created by a user and displaying the selected object in the virtual environment on the broadcast television program. - View Dependent Claims (10, 11, 12, 13, 14, 15, 16, 18, 19, 20)
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17. Apparatus for coordinating an interactive computer game being played by a plurality of users with a broadcast television program, comprising:
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means for simulating a virtual environment;
means for displaying at least a portion of the virtual environment on the broadcast television program;
means available to each user for creating an object by assigning to the object characteristics and parameters, the object thereafter operating autonomously; and
means for selecting at least one object created by a user and displaying the selected object in the virtual environment on the broadcast television program.
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Specification