Video game apparatus, data obtaining method, and recording medium
First Claim
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1. A video game apparatus generating, based on data obtained by a communication part via a server on a network, game data for causing a game to proceed, the video game apparatus comprising:
- a control part converting the data obtained from the server on the network into one of a numeric value and a character code string and changing the game data based on the one of the numeric value and the character code string.
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Abstract
A video game apparatus, which generates, based on data obtained by a communication part via a server on a network, game data for causing a game to proceed, includes a control part converting the data obtained from the server on the network into one of a numeric value and a character code string and changing the game data based on the one of the numeric value and the character code string.
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Citations
12 Claims
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1. A video game apparatus generating, based on data obtained by a communication part via a server on a network, game data for causing a game to proceed, the video game apparatus comprising:
a control part converting the data obtained from the server on the network into one of a numeric value and a character code string and changing the game data based on the one of the numeric value and the character code string. - View Dependent Claims (2, 3, 4, 5)
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6. A method of obtaining game data for causing a game to proceed based on data obtained by a communication part via a server on a network, the method comprising the step of:
converting the data obtained from the server on the network into one of a numeric value and a character code string and changing the game data based on the one of the numeric value and the character code string. - View Dependent Claims (7, 8, 9, 10)
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11. A computer-readable recording medium storing a program for causing a computer to execute the step of:
converting data obtained from a server on a network into one of a numeric value and a character code string and changing game data for causing a game to proceed based on the one of the numeric value and the character code string.
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12. A computer-readable recording medium storing a program for causing a computer to execute the steps of:
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(a) converting data obtained from a server on a network into one of a numeric value and a character code string;
(b) updating a parameter for changing game data for causing a game to proceed based on the one of the numeric value and the character code string generated in said step (a); and
(c) generating the game data based on the parameter updated in said step (b).
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Specification