Video game apparatus, method and recording medium storing program for controlling viewpoint movement of simulated camera in video game
First Claim
1. In a video game apparatus including a display having a screen for displaying images, display control means for creating game images as seen from a simulated camera viewpoint and displaying said images on the screen of said display;
- and a game control part for conducting the game in response to reactions of a player responsive to the images displayed on said display;
said video game apparatus comprising;
image capture means which can be arranged in such an orientation that its field of view is a play area in front of the display screen, and said image capture means periodically captures an image of the play area in the state arranged;
position detecting means for detecting from the captured images a position of a player'"'"'s marked region;
movement detecting means for detecting two-dimensional movement of said position of the marked region detected by said position detecting means; and
viewpoint changing means for moving the simulated camera viewpoint, in accordance with the change direction and change amount of the position of the detected marked region.
2 Assignments
0 Petitions
Accused Products
Abstract
A 3-dimensional video game apparatus comprises display 40 for displaying an image; image-processing means 16 for creating a 3-dimensional image from the viewpoint of a simulated camera and displaying that image on a display screen; and game controller 14 which conducts the game in response to reactions of the player, responsive to images displayed on display 40. The game apparatus further comprises camera unit 42 which can be arranged in such an orientation that its field of view is the play area in front of the display screen, and which periodically captures images of the play area in the state thus arranged; a position recognizing part which detects the player'"'"'s head from the captured image, and detects the two-dimensional movement of the detected head position; and viewpoint change processor which moves the viewpoint of said simulated camera in conjunction with the change direction and change amount of the position of the detected marked region.
145 Citations
13 Claims
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1. In a video game apparatus including a display having a screen for displaying images, display control means for creating game images as seen from a simulated camera viewpoint and displaying said images on the screen of said display;
- and a game control part for conducting the game in response to reactions of a player responsive to the images displayed on said display;
said video game apparatus comprising;
image capture means which can be arranged in such an orientation that its field of view is a play area in front of the display screen, and said image capture means periodically captures an image of the play area in the state arranged;
position detecting means for detecting from the captured images a position of a player'"'"'s marked region;
movement detecting means for detecting two-dimensional movement of said position of the marked region detected by said position detecting means; and
viewpoint changing means for moving the simulated camera viewpoint, in accordance with the change direction and change amount of the position of the detected marked region. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8)
- and a game control part for conducting the game in response to reactions of a player responsive to the images displayed on said display;
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9. A method for controlling movement of a simulated camera viewpoint in a video game that is conducted by creating game images as seen from a simulated camera viewpoint, and displaying the images on said display while moving the simulated camera viewpoint in response to reactions of a player responsive to the images displayed on the display, said method comprising the steps of:
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while periodically capturing images of the play area by means of an image capturing means positioned in a desired position so that its orientation is such that its field of view is a play area in front of the display screen, detecting a player'"'"'s marked region from these captured images;
detecting two-dimensional movement of the position of the marked region; and
moving said simulated camera viewpoint in accordance with the direction of change and amount of change of the position of the detected marked region. - View Dependent Claims (10, 11, 12)
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13. A recording medium storing a program for controlling movement of a simulated camera viewpoint in a video game that is conducted by creating game images as seen from a simulated camera viewpoint, and displaying the images on said display while moving the simulated camera viewpoint in response to reactions of a player responsive to the images displayed on the display, said program comprising the steps of:
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while periodically capturing images of the play area by means of an image capturing means positioned in a desired position so that its orientation is such that its field of view is a play area in front of the display screen, detecting a player'"'"'s marked region from these captured images;
detecting two-dimensional movement of the position of the marked region; and
moving said simulated camera viewpoint in accordance with the direction of change and amount of change of the position of the detected marked region.
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Specification