Alternative player tracking techniques
First Claim
1. A computer-implemented method for registering a player with a player tracking system on a gaming network, comprising creating a player tracking account for the player using player information derived from an account card associated with the player, the account card corresponding to a remote account unrelated to the player tracking system.
2 Assignments
0 Petitions
Accused Products
Abstract
Methods and apparatus are described for registering a player with a player tracking system on a gaming network. A player tracking account is created for the player using player information derived from an account card associated with the player. The account card corresponds to a remote account unrelated to the player tracking system.
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Citations
38 Claims
- 1. A computer-implemented method for registering a player with a player tracking system on a gaming network, comprising creating a player tracking account for the player using player information derived from an account card associated with the player, the account card corresponding to a remote account unrelated to the player tracking system.
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19. A player tracking system in a gaming network, comprising:
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a plurality of gaming machines;
a plurality of player tracking units associated with the gaming machines;
a network interconnecting the gaming machines and player tracking units; and
a player tracking server connected to the network for managing the player tracking system by interacting with the player tracking units;
wherein the player tracking system is operable to generate a player tracking account corresponding to a player using player information derived from an account card associated with the player, the account card corresponding to a remote account unrelated to the player tracking system. - View Dependent Claims (20, 21, 22, 23, 24, 25, 26, 27, 28, 29, 30, 31, 32, 33, 34, 35, 36)
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- 37. At least one computer-readable medium having computer program instructions stored therein for effecting registration of a player with a player tracking system on a gaming network, the computer program instruction being operable to cause at least one computing device to create a player tracking account for the player using player information derived from an account card associated with the player, the account card corresponding to a remote account unrelated to the player tracking system.
Specification