Game apparatus for mixed reality space, image processing method thereof, and program storage medium
First Claim
1. A game apparatus with which a player plays a game with virtual object(s) in a mixed reality space comprising:
- viewpoint detection means for detecting the location/posture of a viewpoint of the player;
geometric information acquisition means for acquiring geometric information of real object(s);
recognition means for recognizing a current, relative relationship between the virtual object(s) and real object(s);
a rule memory for storing rules for controlling the action of the virtual object(s);
computation means for determining the next action of the virtual object(s) in accordance with the rules stored in said rule memory and in correspondence with the location/posture of the real object(s), and computing thee location/posture of the virtual object(s) after the determined action; and
presentation means for generating at least one of image of the virtual object on the basis of the location/posture of the virtual object(s) after the action and the location/posture of the viewpoint position of the player, and for representing the mixed reality space to the player by superimposing the virtual object image(s) on the player'"'"'s view of the real space.
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Accused Products
Abstract
There is disclosed a game apparatus which allows a virtual object to act in a mixed reality space as if it had its own will. The game apparatus according to this invention allows a player to play a game with a virtual object in a mixed reality space. A rule for controlling the action of the virtual object on the basis of the objective of the game, and the relative positional relationship between the virtual object and real object is pre-stored. The locations of the player and real object are detected, and the relative positional relationship between the player or real object, and the virtual object is recognized. The next action of the virtual object is determined according to the stored rule, and a virtual image of the virtual object is generated on the basis of the location/posture of the virtual object after the determined action and the location/posture of the viewpoint position of the player, thus presenting the generated virtual image to the player.
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Citations
39 Claims
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1. A game apparatus with which a player plays a game with virtual object(s) in a mixed reality space comprising:
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viewpoint detection means for detecting the location/posture of a viewpoint of the player;
geometric information acquisition means for acquiring geometric information of real object(s);
recognition means for recognizing a current, relative relationship between the virtual object(s) and real object(s);
a rule memory for storing rules for controlling the action of the virtual object(s);
computation means for determining the next action of the virtual object(s) in accordance with the rules stored in said rule memory and in correspondence with the location/posture of the real object(s), and computing thee location/posture of the virtual object(s) after the determined action; and
presentation means for generating at least one of image of the virtual object on the basis of the location/posture of the virtual object(s) after the action and the location/posture of the viewpoint position of the player, and for representing the mixed reality space to the player by superimposing the virtual object image(s) on the player'"'"'s view of the real space. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19)
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20. An image processing method for a game apparatus with which a player plays a game with virtual object(s) in a mixed reality space comprising:
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viewpoint detection step for detecting the location/posture of a viewpoint of the player;
geometric information acquisition step for acquiring geometric information of real object(s);
recognition step for recognizing a current, relative relationship between the virtual object(s) and real object(s);
a rule memory for storing rules for controlling the action of the virtual object(s);
computation step for determining the next action of the virtual object(s) in accordance with the rules stored in said rule memory and in correspondence with the location/posture of the real object(s), and computing thee location/posture of the virtual object(s) after the determined action; and
presentation step for generating at least one of image of the virtual object on the basis of the location/posture of the virtual object(s) after the action and the location/posture of the viewpoint position of the player, and for representing the mixed reality space to the player by superimposing the virtual object image(s) on the player'"'"'s view of the real space. - View Dependent Claims (21, 22, 23, 24, 25, 26, 27, 28, 29, 30, 31, 32, 33, 34, 35, 36, 37, 38)
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39. A storage medium which stores a program of an image processing method for a game apparatus with which a player plays a game with virtual object(s) in a mixed reality space comprising:
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viewpoint detection program step for detecting the location/posture of a viewpoint of the player;
geometric information acquisition program step for acquiring geometric information of real object(s);
recognition program step for recognizing a current, relative relationship between the virtual object(s) and real object(s);
a rule memory for storing rules for controlling the action of the virtual object(s);
computation program step for determining the next action of the virtual object(s) in accordance with the rules stored in said rule memory and in correspondence with the location/posture of the real object(s), and computing thee location/posture of the virtual object(s) after the determined action; and
presentation program step for generating at least one of image of the virtual object on the basis of the location/posture of the virtual object(s) after the action and the location/posture of the viewpoint position of the player, and for representing the mixed reality space to the player by superimposing the virtual object image(s) on the player'"'"'s view of the real space.
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Specification