Method and apparatus for implementing multiplayer PDA games
First Claim
8. A method for implementing multiplayer, interactive Personal Data Assistant (PDA) games in a computer game system including a plurality of PDA units, each PDA unit having capability for determining geographic location of the PDA, said method comprising the steps of:
- receiving a player selected action;
identifying a geographic location of respective ones of said plurality of PDA units, responsive to said player selected action; and
selectively enabling games rules based upon said geographic location of said respective PDA units.
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Abstract
A method, apparatus and computer program product are provided for implementing multiplayer Personal Data Assistant (PDA) games. Apparatus for implementing multiplayer PDA games includes a plurality of PDA units. Each PDA unit has capability for determining geographic location of the PDA unit, such as Global Positioning System (GPS) capability. Each PDA unit is adapted for receiving player selected actions. A game server communicates with the plurality of PDA units via a wireless communications link. The game server identifies the geographic location of the PDA units and selectively enabling games rules based upon the geographic location of respective PDA units. Each of the plurality of PDA units includes a communications adapter enabling communications of the plurality of PDA units with the Internet. The game server can be implemented with a selected one of the PDA units or a predetermined computer.
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Citations
20 Claims
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8. A method for implementing multiplayer, interactive Personal Data Assistant (PDA) games in a computer game system including a plurality of PDA units, each PDA unit having capability for determining geographic location of the PDA, said method comprising the steps of:
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receiving a player selected action;
identifying a geographic location of respective ones of said plurality of PDA units, responsive to said player selected action; and
selectively enabling games rules based upon said geographic location of said respective PDA units. - View Dependent Claims (1, 2, 3, 4, 5, 6, 7, 9, 10, 11)
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10-1. A method for implementing multiplayer, interactive Personal Data Assistant (PDA) games as recited in claim 9 includes the steps of notifying said respective ones of said plurality of PDA units of a failed selected action responsive to said distance being outside a predefined range.
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13. A method for implementing multiplayer, interactive Personal Data Assistant (PDA) games as recited in claim 12 wherein the step of identifying said geographic location of respective ones of said plurality of PDA units, responsive to said player selected action includes the steps of utilizing said game server for querying for location each of said respective ones of said plurality of PDA units;
- for receiving a location response from each of said respective ones of said plurality of PDA units; and
for calculating a distance between said respective ones of said plurality of PDA units. - View Dependent Claims (14, 15, 16)
- for receiving a location response from each of said respective ones of said plurality of PDA units; and
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17. A computer program product for implementing multiplayer, interactive Personal Data Assistant (PDA) games in a computer game system including a plurality of PDA units, each PDA unit having capability for determining geographic location of the PDA, said computer program product including a plurality of computer executable instructions stored on a computer readable medium, wherein said instructions, when executed by the PDA unit, cause the PDA unit to perform the steps of:
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receiving a player selected action;
querying a game server for eligibility of said player selected action;
identifying a geographic location of said PDA unit responsive to receiving a query from said game server by each of respective ones of said plurality of PDA units; and
selectively enabling games rules based upon said geographic location of said respective PDA units. - View Dependent Claims (18, 19, 20)
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Specification