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Pitched battle type of rally game program and game machine

  • US 20030050105A1
  • Filed: 09/12/2002
  • Published: 03/13/2003
  • Est. Priority Date: 09/13/2001
  • Status: Active Grant
First Claim
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1. A pitched battle type of rally game program, comprising:

  • said pitched battle type of rally game program being program for getting a computer to execute a routine of controlling so as to display said pitched battle type of rally game wherein a character displayed on a display is controlled to move on a court displayed on said display so as to hit a game target into a point area on an opponent'"'"'s side through a rally of said game target for scoring; and

    said pitched battle type of rally game program being a program for further getting said computer to execute following routines;

    a first attack form computing and setting routine for computing and setting an attack form into said point area on said opponent side by a first character on the basis of an instruction of a player;

    an attack probability computing and displaying routine provided at said first attack form computing and setting routine, for computing an attack probability at an attack position according to said attack position instructed by said player and controlling to display said attack probability computed on said display;

    an automatic proceeding mode proceeding routine for proceeding a game without waiting an input to be instructed by said player after said attack form by said first character is computed and set by said first attack form computing and setting routine;

    a first display routine for controlling to display an attack action of said game target by said first character and a defense action corresponding to said attack action by a second character competing with said first character on said display with a series of pictures in said automatic proceeding mode; and

    a second display routine for controlling to display said attack action of said game target against said first character by said second character and said defense action corresponding to said attack action by said first character on said display with a series of pictures in said automatic proceeding mode.

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