Pitched battle type of rally game program and game machine
First Claim
1. A pitched battle type of rally game program, comprising:
- said pitched battle type of rally game program being program for getting a computer to execute a routine of controlling so as to display said pitched battle type of rally game wherein a character displayed on a display is controlled to move on a court displayed on said display so as to hit a game target into a point area on an opponent'"'"'s side through a rally of said game target for scoring; and
said pitched battle type of rally game program being a program for further getting said computer to execute following routines;
a first attack form computing and setting routine for computing and setting an attack form into said point area on said opponent side by a first character on the basis of an instruction of a player;
an attack probability computing and displaying routine provided at said first attack form computing and setting routine, for computing an attack probability at an attack position according to said attack position instructed by said player and controlling to display said attack probability computed on said display;
an automatic proceeding mode proceeding routine for proceeding a game without waiting an input to be instructed by said player after said attack form by said first character is computed and set by said first attack form computing and setting routine;
a first display routine for controlling to display an attack action of said game target by said first character and a defense action corresponding to said attack action by a second character competing with said first character on said display with a series of pictures in said automatic proceeding mode; and
a second display routine for controlling to display said attack action of said game target against said first character by said second character and said defense action corresponding to said attack action by said first character on said display with a series of pictures in said automatic proceeding mode.
1 Assignment
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Accused Products
Abstract
A program has routines S3, S4 of computing an attack form AP of a first character 22 on the basis of an instruction by a player, a routine S4 of computing and displaying an attack probability AR according to the instruction of the attack position by the player, a routine of automatically proceeding a game after the attack form is computed and set, and routines S5, S6, S13, S14 of controlling to display an attack action and a defense action of a ball by the first and the second characters with a series of pictures in the routines. After the player instructs the attack form, the attack action and the defense action of the ball are displayed with a series of pictures. The player can concentrate on the instruction action of the attack form, and can enjoy a brain play.
17 Citations
14 Claims
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1. A pitched battle type of rally game program, comprising:
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said pitched battle type of rally game program being program for getting a computer to execute a routine of controlling so as to display said pitched battle type of rally game wherein a character displayed on a display is controlled to move on a court displayed on said display so as to hit a game target into a point area on an opponent'"'"'s side through a rally of said game target for scoring; and
said pitched battle type of rally game program being a program for further getting said computer to execute following routines;
a first attack form computing and setting routine for computing and setting an attack form into said point area on said opponent side by a first character on the basis of an instruction of a player;
an attack probability computing and displaying routine provided at said first attack form computing and setting routine, for computing an attack probability at an attack position according to said attack position instructed by said player and controlling to display said attack probability computed on said display;
an automatic proceeding mode proceeding routine for proceeding a game without waiting an input to be instructed by said player after said attack form by said first character is computed and set by said first attack form computing and setting routine;
a first display routine for controlling to display an attack action of said game target by said first character and a defense action corresponding to said attack action by a second character competing with said first character on said display with a series of pictures in said automatic proceeding mode; and
a second display routine for controlling to display said attack action of said game target against said first character by said second character and said defense action corresponding to said attack action by said first character on said display with a series of pictures in said automatic proceeding mode. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12)
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13. A pitched battle type of rally game program, comprising:
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said pitched battle type of rally game program being program for getting a computer to execute a routine of controlling so as to move first and second characters displayed on a display on a court displayed on said display and so as to display said pitched battle type of rally game wherein said first and said second characters rally by said game target;
said pitched battle type of rally game program being a program for executing a routine of further getting said computer to alternately repeat following a series of routines concerning said character for said first and said second characters till rally finish is judged in a judging routine;
(a) an attack form computing and setting routine of computing and setting an attack position of said game target by said character and computing and setting an attack probability at said attack position; and
(b) a judgement routine of judging as to whether or not said rally is finished on the basis of said attack position and said attack probability computed and set, and a position of other character rather than said character on said court; and
said attack form computing and setting routine having such a characteristic that said attack position concerning at least one of said first and said second characters is computed and set on the basis of an input signal from a controller of said computer.
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14. A game machine, comprising:
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said game machine having a game executing means for getting a computer to control so as to display said pitched battle type of rally game wherein a character displayed on a display is controlled to move on a court displayed on said display so as to hit a game target into a point area on an opponent'"'"'s side through a rally of said game target for scoring;
said game executing means having a first attack form computing and setting means of computing and setting an attack form into said point area on said opponent side by a first character on the basis of an instruction of a player;
said first attack form computing and setting means having an attack probability computing and displaying means for computing an attack probability at said attack position according to said attack position instructed by said player and controlling to display said attack probability computed on said display; and
said game executing means further having the following means;
an automatic proceeding mode proceeding means for proceeding a game without waiting an input to be instructed by said player after said attack form by said first character is computed and set by said first attack form computing and setting means;
a first display means for controlling to display an attack action of said game target by said first character and a defense action corresponding to said attack action by a second character competing with said first character on said display with a series of pictures in said automatic proceeding mode by said automatic proceeding mode proceeding means; and
a second display means for controlling to display an attack action of said game target against said first character by said second character and a defense action corresponding to said attack action by said first character on said display with a series of pictures in said automatic proceeding mode by said automatic proceeding mode proceeding means.
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Specification