System and method for generating profile information for a user of a gaming application
First Claim
1. A system for generating profile information for users of a gaming application, comprising:
- a server operable to;
execute a gaming application;
monitor a plurality of game events during the execution of the gaming application by a particular user; and
communicate first event information associated with a first game event; and
communicate second event information associated with a second game event;
a processor remotely coupled to the server and operable to;
receive the first event information;
receive the second event information; and
generate profile information associated with the user based at least in part upon the first event information and the second event information; and
a memory coupled to the processor and operable to store the profile information.
8 Assignments
0 Petitions
Accused Products
Abstract
A system for generating profile information for users of a gaming application comprises a server, a processor remotely coupled to the server, and a memory coupled to the processor. The server executes a gaming application and monitors a plurality of game events during the execution of the gaming application by a particular user. The server further communicates first event information associated with a first game event, and communicates second event information associated with a second game event. The processor receives the first event information and the second event information. The processor further generates profile information associated with the user based at least in part upon the first event information and the second event information. The memory stores the profile information.
122 Citations
33 Claims
-
1. A system for generating profile information for users of a gaming application, comprising:
-
a server operable to;
execute a gaming application;
monitor a plurality of game events during the execution of the gaming application by a particular user; and
communicate first event information associated with a first game event; and
communicate second event information associated with a second game event;
a processor remotely coupled to the server and operable to;
receive the first event information;
receive the second event information; and
generate profile information associated with the user based at least in part upon the first event information and the second event information; and
a memory coupled to the processor and operable to store the profile information. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9, 10, 11)
-
-
12. A platform for generating profile information for users of a gaming application, comprising:
-
receive first event information associated with a first game event, wherein the first game event is associated with the execution by a user of a gaming application hosted by a remote server;
receive second event information associated with a second game event, wherein the second game event is associated with the execution by the user of the gaming application; and
generate profile information associated with the user based at least in part upon the first event information and the second event information; and
a memory coupled to the processor and operable to store the profile information. - View Dependent Claims (13, 14, 15, 16, 17, 18, 19, 20, 21, 22)
-
-
23. A method for generating profile information for users of a gaming application, comprising:
-
receiving first event information associated with a first game event, wherein the first game event is associated with the execution by a user of a gaming application hosted by a remote server;
receiving second event information associated with a second game event, wherein the second game event is associated with the execution by the user of the gaming application;
generating profile information associated with the user based at least in part upon the first event information and the second event information; and
storing the profile information. - View Dependent Claims (24, 25, 26, 27, 28, 29, 30, 31, 32, 33)
-
Specification