Apparatus and method for game play in an electronic environment
First Claim
1. A method for electronic game play comprising the steps of:
- providing a product having an identification number enabling electronic game play, initiating electronic contact by the game player to a remote server site, receiving the identification number entered by a player at a remote server site, verifying entitlement at the remote server site of the identification number to engage in game play, storing at the remote server site a positive indication of game play, and communicating between a redemption location and the remote server site to obtain a positive confirmation from the remote server site of electronic game play prior to providing a prize associated with the identification number.
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Accused Products
Abstract
The inventions herein relate to novel games of chance and apparatus and methods for their play. In certain embodiments, the existing lottery infrastructure is used in conjunction with electronic remote game play. A player receives a ticket identification number (TIN), optionally via lottery game play, and then plays an electronic game based upon the TIN. The remote system contains information associated with the TIN, for example, identification of which game will be played, and in a predetermined context, whether the player is to win or lose, and if they win, the form of the prize. In one embodiment, a multi-level game of chance is played by presenting the player with multiple options, where there is at least one positive option and at least one negative option. By way of example, at each level the player selects one of four boxes, where two have a monetary amount, and one has a strike. Optionally, the fourth box may comprise a ‘mystery box’, which requires a decision within a decision. When presented with the mystery box, the player may elect to open it or not. If they do not open it, game play resumes at the existing game level. If they open it, one of multiple options is presented, including a positive option and a negative option. In the preferred embodiment, the positive option could include: a multiplier of the winnings of the player, e.g., a double of the money in the player'"'"'s account, or the updating of the safe level for the player. A negative result could be an additional strike. Preferably, the probability of a negative outcome from the opening of the mystery box should be the same as the probability of a negative event the general playing of the game. In studio participation, casino based play, or play over an electronic network, such as the Internet, is contemplated. In another embodiment, a series of numbers are randomly drawn for the player and the system, and a win determined based upon predefined rules, e.g., four of a kind beats three of a kind. In yet another embodiment, an ancillary game is performed using the substantially real time determination of the number of lottery players still remaining in the game.
270 Citations
44 Claims
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1. A method for electronic game play comprising the steps of:
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providing a product having an identification number enabling electronic game play, initiating electronic contact by the game player to a remote server site, receiving the identification number entered by a player at a remote server site, verifying entitlement at the remote server site of the identification number to engage in game play, storing at the remote server site a positive indication of game play, and communicating between a redemption location and the remote server site to obtain a positive confirmation from the remote server site of electronic game play prior to providing a prize associated with the identification number. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22)
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23. A method for lottery game play comprising the steps of:
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providing a scratch-off lottery game having a direct monetary prize potential, providing a second scratch off game, scratch off revealing a ticket identification number (TIN), the ticket identification number correlating to game play, inputting the ticket identification number, checking the TIN for entitlement to play, recalling from memory whether the TIN is for a win or a loss, and if for a win, the amount of the win, and at least one other variable game play parameters, and displaying the win or loss status to the player through game play according to the variable game play parameters. - View Dependent Claims (24, 25, 26, 27, 28, 29)
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30. A method for entry by a player into a game played over an electronic communication system, comprising the steps of:
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purchasing a ticket containing a participation number from a physical retail location, entering the participation number into the electronic system via a processing device having a graphical display, validating the legitimacy of the participation number, if the participation number is legitimate, permitting game play, and providing a graphical indication of the outcome of the game play to the player. - View Dependent Claims (31, 32, 33, 34, 35, 36, 37, 38, 39, 40, 41, 42, 43, 44)
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Specification