Method and apparatus for remote gaming
First Claim
1. A gaming system, comprising:
- a host computer which enables a player at a remote location to purchase and redeem gambling credit and which generates at least one authenticatable message to be provided from said host computer and which reads and authenticates at least one authenticatable message to be provided to said host computer;
an off-line gaming computer remotely disposed from said host computer on which the player wagers on at least one wagering opportunity, said gaming computer for generating at least one wagering opportunity and enabling the purchasing, storing and redeeming of gambling credit, said gaming computer further generating said at least one authenticatable message to be provided to said host computer and which reads and authenticates said at least one authenticatable message to be provided from said host computer, wherein said authenticatable messages exchanged between said host computer and said gaming computer enable the player to at least one of purchase and redeem gambling credit.
4 Assignments
0 Petitions
Accused Products
Abstract
A remote gaming system whereby a player can gamble against a wagering establishment or state-run lottery from a remote location on a personal computer or portable computer device where it is unnecessary to establish an on-line connection with a host computer associated with the wagering establishment, the gaming computer having associated gaming software for providing at least one wagering opportunity and enabling the player to obtain gambling credit and cash-out any resulting winnings, the host computer enabling the player to purchase and redeem gambling credit at the remote location in one embodiment of the invention using cryptographic protocols such as through a series of authenticatable message exchanges between the player and the wagering establishment, the gaming computer and the host computer directly on-line, or the gaming computer having a detachable tamper-resistant or tamper-evident credit module associated therewith or for use with a personal computer being provided to the player with preinstalled or preloaded gambling credit, the gaming system also enabling participation in future events of which the outcome is uncertain such as, for example, a lottery whereby the player makes selections on a gaming computer at a remote location.
645 Citations
39 Claims
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1. A gaming system, comprising:
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a host computer which enables a player at a remote location to purchase and redeem gambling credit and which generates at least one authenticatable message to be provided from said host computer and which reads and authenticates at least one authenticatable message to be provided to said host computer;
an off-line gaming computer remotely disposed from said host computer on which the player wagers on at least one wagering opportunity, said gaming computer for generating at least one wagering opportunity and enabling the purchasing, storing and redeeming of gambling credit, said gaming computer further generating said at least one authenticatable message to be provided to said host computer and which reads and authenticates said at least one authenticatable message to be provided from said host computer, wherein said authenticatable messages exchanged between said host computer and said gaming computer enable the player to at least one of purchase and redeem gambling credit. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9, 37)
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10. A gaming system, comprising:
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a host computer which enables a player networked at a remote location to purchase and redeem gambling credit and wager on at least one wagering opportunity, said host computer generating at least one authenticatable message to be communicated from said host computer and reading and authenticating at least one authenticatable message communicated to said host computer;
a gaming computer on which the player wagers on said at least one wagering opportunity where said gaming computer is remotely disposed from said host computer; and
means for generating at least one authenticatable message for communication to and reading and authentication by said host computer to enable the player to access said host computer from said gaming computer. - View Dependent Claims (11, 38)
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12. A gaming computer for use in a gaming system for wagering against a wagering establishment;
said gaming computer for generating at least one wagering opportunity and enabling a player at a remote location from said wagering establishment to wager on and accumulate any winnings from said at least one wagering opportunity with gambling credit from said wagering establishment, said gaming computer having gambling credit pre-installed in said gaming computer by at least one of said wagering establishment and an authorized agent of said wagering establishment, said at least one wagering opportunity and gambling credit being enabled by software residing in at least one of tamper-resistant and tamper-evident memory means. - View Dependent Claims (13, 14, 15)
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16. A gaming method by which a player gambles on a gaming computer against a wagering establishment where no on-line connection exists between the gaming computer and the wagering establishment, comprising the steps of:
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(A)purchasing gambling credit from said wagering establishment and at least one of loading and preloading said gambling credit into said gaming computer;
(B)generating at least one wagering opportunity on said gaming computer;
(C)proceeding to wager on said at least one wagering opportunity presented on said gaming computer;
(D)accumulating wagering credits or debits on said gaming computer as a result of the outcome of said at least one wagering opportunity; and
(E)redeeming gambling credit from said wagering establishment by communicating at least one authenticatable message provided from said wagering establishment to said gaming computer which reads and authenticates said at least one authenticatable message, and communicating at least one authenticatable message to said wagering establishment, where at least one of said authenticatable messages is read and authenticated by said wagering establishment.
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17. A gaming method by which a player having a personal identification message gambles against a wagering establishment on a gaming computer which presents a computer generated wagering opportunity, where the gaming computer is at a remote location and networked to a host computer associated with the gaming establishment, comprising the steps of:
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(A)establishing a secure on-line link between said gaming computer and said host computer by generating an authenticatable message embodying an identification message known only to the player and the wagering establishment and a separate message, said host computer then authenticating said authenticatable message for verification;
(B)purchasing gambling credit from said wagering establishment;
(C)generating at least one wagering opportunity on said gaming computer;
(D)proceeding to wager on said at least one wagering opportunity presented on said gaming computer;
(E)accumulating at least one of wagering credits band debits as a result of the outcome of said at least one wagering opportunity; and
(F)redeeming gambling credit from said wagering establishment. - View Dependent Claims (18, 19, 20, 39)
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- 21. A gaming system which enables a player at a remote location to wager against a wagering establishment, wherein the player wagers on a gaming computer where said gaming computer generates at least one wagering opportunity and enables the player to at least one of purchase gambling credit and redeem gambling winnings.
- 28. A gaming system which enables a player at a remote location to participate in a lottery by choosing a selection of wagering elements in a lottery on a gaming computer, where said selection of wagering elements is combined with at least one of an authenticatable date/time message, player'"'"'s identification message, and computer/software identification message, into an authenticatable message representing the player'"'"'s selection to be read and authenticated by a lottery authority for registration.
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31. A method by which a player participates in a lottery offered by a lottery authority, comprising the steps of:
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(A)choosing wagering elements for a given lottery event on a gaming computer;
(B)generating an authenticatable message on said gaming computer which embodies the choice of said wagering elements and at least one of an authenticatable date/time message player'"'"'s identification message, computer identification message, and software identification message;
(C)registering the wager with the lottery authority by communicating said authenticatable message to the lottery authority, where said lottery authority has a host computer which reads and authenticates said authenticatable message to reveal the player'"'"'s valid choice of wagering elements; and
(D)confirming the wager by generating an authenticatable registration message on said host computer by combining said authenticatable message with an authenticatable date/time message using a means known only to the lottery authority.
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- 32. A gaming computer for use in a gaming system for wagering against a wagering establishment, said gaming computer for generating at least one wagering opportunity and enabling a player at a remote location to wager on and accumulate any winnings from said at least one wagering opportunity with purchased gambling credit embodied in at least one of a tamper-resistant and tamper-evident module provided to said player by said wagering establishment.
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33. A gaming computer for use in a gaming system for wagering against a wagering establishment, said gaming computer having gaming software for generating at least one wagering opportunity and enabling a player at a remote location to wager on and accumulate any winnings from said at least one wagering opportunity with purchased gambling credit, said gaming software residing on at least one of tamper-resistant and tamper-evident data storage media disposed in an inspectable casing.
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34. A gaming computer for use in a gaming system for wagering against a wagering establishment, said gaming computer having gaming software for generating at least one wagering opportunity and enabling a player at a remote location to wager on and accumulate any winnings from said at least one wagering opportunity with purchased gambling credit, said gaming software including a random distribution of messages known only to the wagering establishment to enable the wagering establishment to check said distribution of messages to reveal unauthorized tampering with said gaming software.
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35. A gaming computer for use in a gaming system for wagering against a wagering establishment, said gaming computer having gaming software for generating at least one wagering opportunity and enabling a player at a remote location to wager on and accumulate any winnings from said at least one wagering opportunity with purchased gambling credit, said gaming computer further including means for receiving external keys for input to said gaming software to enable said gaming software and disable said gaming software if said gaming software has been tampered with.
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36. A gaming computer for use in a gaming system for wagering against a wagering establishment, said gaming computer having gaming software for generating at least one wagering opportunity and enabling a player at a remote location to wager on and accumulate any winnings from said at least one wagering opportunity with purchased gambling credit, said gaming software further including means for receiving data from a source external to said gaming computer to enable said gaming software.
Specification