Entertainment monitoring system and method
First Claim
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1. An entertainment monitoring system for a gaming environment, comprising:
- an electronic gaming machine for play by a player;
a computer based module coupled to the electronic gaming machine and being adapted to sense electronic gaming data related to the player and the electronic gaming machine during the player'"'"'s play of the electronic gaming machine;
a table game for play by a plurality of table players;
a computer workstation being adapted to be operated by a user and adapted to receive table data input by the user, relating to the play at the least one table game; and
, a computer network coupled to the computer based module and the computer workstation for receiving the electronic gaming data and the table data and storing the data in a database.
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Abstract
An entertainment management system for the gaming industry provides real-time multi-site, slot accounting, player tracking, cage credit and vault, sports book data collection, and table game accounting.
295 Citations
32 Claims
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1. An entertainment monitoring system for a gaming environment, comprising:
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an electronic gaming machine for play by a player;
a computer based module coupled to the electronic gaming machine and being adapted to sense electronic gaming data related to the player and the electronic gaming machine during the player'"'"'s play of the electronic gaming machine;
a table game for play by a plurality of table players;
a computer workstation being adapted to be operated by a user and adapted to receive table data input by the user, relating to the play at the least one table game; and
,a computer network coupled to the computer based module and the computer workstation for receiving the electronic gaming data and the table data and storing the data in a database. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15)
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16. A method for monitoring a gaming environment having an electronic gaming machine for play by a player and a table game for play by a plurality of table players, including the steps of:
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sensing electronic gaming data related to the player and the electronic gaming machine during the player'"'"'s play of the electronic gaming machine;
receiving table data at a computer workstation input by a user, the table data relating to the play at the least one table game; and
,receiving the electronic gaming data and the table data by a computer network and storing the data in a database. - View Dependent Claims (17, 18, 22, 23, 24, 25, 26, 27, 28, 29, 30)
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- 19. A method, wherein the computer network includes a middleware server and a database computer.
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31. A progressive gaming system, comprising:
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a data object;
a plurality of gaming devices in operative communication with the data object and configured to communicate game data bi-directionally with the data object; and
,a database application acting in cooperation with the data and the data object to manage at least one progressive jackpot.
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32. An electronic fund accounting system for a gaming environment, comprising:
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a data object;
a plurality of devices in a gaming environment configured to communicate player credit and debit data from said devices to said data object; and
account objects within said data object, said data objects configured to both store said data and act on said data to facilitate funds accounting and transfer.
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Specification