Recording medium storing game progress control program, game progress control program, game progress control method and video game apparatus
First Claim
1. A recording medium which stores a game progress control program that controls the progress of a game played by a plurality of players while reflecting the game progress on game screens, said game progress control program causes a video game apparatus to function as:
- history storage means for storing past game history data for each player, parameter calculation means for calculating parameters that indicate the characteristics of each player in playing games based on the game history data, title assigning means for assigning titles applicable during games to the players based on the calculated parameters, and title storage means for associating these titles with the respective players and storing the associated titles.
2 Assignments
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Accused Products
Abstract
The CPU 161 of the video game apparatus comprises a performance determination unit 161b that determines the order of finish of the players each time a game is completed, a parameter calculation unit 161g that calculates parameters indicating the characteristics of each player in playing games based on the game history data stored in a history storage unit 162b described below and a title assigning unit 161h that assigns a title applicable during games to each player based on the calculated parameters, and the RAM 162 comprises a history storage unit 162b that stores past player game history data for each player, and a title storage unit 162c that associates the titles assigned by the title assigning unit 161h with the players and stores them.
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Citations
11 Claims
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1. A recording medium which stores a game progress control program that controls the progress of a game played by a plurality of players while reflecting the game progress on game screens, said game progress control program causes a video game apparatus to function as:
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history storage means for storing past game history data for each player, parameter calculation means for calculating parameters that indicate the characteristics of each player in playing games based on the game history data, title assigning means for assigning titles applicable during games to the players based on the calculated parameters, and title storage means for associating these titles with the respective players and storing the associated titles. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8)
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9. A game progress control method that controls the progress of a game with a video game apparatus played by a plurality of players while reflecting the game progress on game screens, said method comprising the steps of:
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storing past game history data for each player in storage means in the video game apparatus, performing a parameter calculation process in which parameters that indicate characteristics of each player in playing games are calculated based on the game history data and performing a title assigning process in which a title applicable during games is assigned to each player based on the calculated parameters are executed in the video game apparatus, and these titles are associated with the players and stored in storage means in the video game apparatus.
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10. A video game apparatus that controls the progress of a game played by a plurality of players while reflecting the game progress on game screens, said apparatus comprising:
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history storage means for storing past game history data for each player, parameter calculation means for calculating parameters that indicate characteristics of each player in playing games based on said game history data, title assigning means for assigning a title applicable during games to each player based on the calculated parameters, and title storage means for associating said titles with the players and for storing the associated titles therein.
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11. A game progress control program that controls the progress of a game played by a plurality of players while reflecting the game progress on game screens, said game progress control program causes a video game apparatus to function as:
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history storage means for storing past game history data for each player, parameter calculation means for calculating parameters that indicate the characteristics of each player in playing games based on the game history data, title assigning means for assigning titles applicable during games to the players based on the calculated parameters, and title storage means for associating these titles with the respective players and storing the associated titles.
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Specification