Player specific game system
First Claim
1. A game tailoring system for a gaming terminal playable by a user identifiable to the system, the system comprising:
- a player tracking system coupleable to the gaming terminal and structured to record data of a play history of an identified game user playing the gaming terminal; and
a player management system structured to provide, based on identical gameplay of two different identified players, different rewards to the two players based on the respective recorded data of the two players.
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Accused Products
Abstract
Embodiments of the invention provide a game tailoring system that allows a gaming experience to be tailored to an individual player. Player data is tracked as an identified player plays at a gaming device. Additionally, other types of data, such as retail purchases, preferences, and experience are stored. The data is analyzed and triggering levels set which, when satisfied, cause the game tailoring system to modify the gaming experience. The triggering levels can be different for different players. Additionally, data about groups of players or groups of gaming devices can be tracked, stored, and used as reward triggers. Further, depending on the identified player or a group of selected machine, embodiments of the invention can cause messages, graphics,, or animations to appear on the game screen.
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Citations
51 Claims
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1. A game tailoring system for a gaming terminal playable by a user identifiable to the system, the system comprising:
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a player tracking system coupleable to the gaming terminal and structured to record data of a play history of an identified game user playing the gaming terminal; and
a player management system structured to provide, based on identical gameplay of two different identified players, different rewards to the two players based on the respective recorded data of the two players. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25)
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26. A game tailoring system for a gaming device playable by a user identifiable to the system, the system comprising:
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a player tracking system coupleable to the gaming device and structured to record data of a personal preference of an identified game user; and
a player management system structured to cause the personal preference to be effected at the gaming device. - View Dependent Claims (27, 28, 29)
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30. On a player tracking network coupled to a gaming terminal having a gaming display, a method for displaying content on the gaming display, comprising:
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generating the content to be displayed on the gaming display;
pre-storing the generated content on the player tracking network; and
when a triggering event occurs, retrieving the pre-stored content, and transmitting the pre-stored content to the gaming terminal. - View Dependent Claims (31, 32, 33, 34, 35, 36, 37, 38, 39, 40, 41, 42, 43, 44)
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45. A player tracking system structured to be coupled to a plurality of gaming terminals, the player tracking system comprising:
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a first selector structured to select a group of gaming terminals from the plurality of gaming terminals;
a second selector structured to select a group of players identified to the player tracking system; and
a rewarder structured to provide a reward to a selected of the group of players if the selected player is playing at a gaming terminal within the selected group of gaming terminals. - View Dependent Claims (46, 47, 48, 49, 50, 51)
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Specification