Method for transmitting state message in client-server-based networked virtual environment
First Claim
1. A method for transmitting state information in a client-server based networked virtual environment in which a plurality of client computers are connected to a server computer through a network, comprising the steps of:
- measuring distances between a shared object and client avatars corresponding to the client computers in the client-server based networked virtual environment; and
adjusting transmission rates of state renewal information from the server computer to the client computers according to the measured distances.
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Accused Products
Abstract
Disclosed herein is a method for transmitting state information in a client-server based networked virtual environment in which a plurality of client computers are connected to a server computer through a network. The method includes the steps of measuring distances between a shared object and client avatars corresponding to the client computers in the client-server based networked virtual environment; and adjusting transmission rates of state renewal information from the server computer to the client computers according to the measured distances.
25 Citations
6 Claims
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1. A method for transmitting state information in a client-server based networked virtual environment in which a plurality of client computers are connected to a server computer through a network, comprising the steps of:
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measuring distances between a shared object and client avatars corresponding to the client computers in the client-server based networked virtual environment; and
adjusting transmission rates of state renewal information from the server computer to the client computers according to the measured distances. - View Dependent Claims (2, 3, 4)
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5. A method for transmitting state information in a client-server based networked virtual environment in which a plurality of client computers are connected to a server computer through a network, comprising the steps of:
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checking whether a shared object varies in its state, and calculating an error value between a varied actual state value and a value predicted by a corresponding client computer if the shared object is varied in state;
measuring a distance between the shared object and a client avatar corresponding to the client computer using coordinate values;
calculating a dead reckoning threshold value with the measured distance taken into account; and
comparing the calculated error value with the calculated threshold value, and selectively transmitting state renewal information according to a result of the comparison. - View Dependent Claims (6)
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Specification