Methods and systems for electronic virtual races
First Claim
Patent Images
1. An electronic interactive entertainment system, comprising:
- a display;
a library selectably accessible video sequences, the library including a plurality of activity sets, each activity set of the plurality of activity sets being associated with an activity, each activity set including a plurality of sequentially numbered subsets, each numbered subset including a plurality of like numbered video sequences drawn to the associated activity;
a player interaction means, the player interaction means being configured to enable selection of at least an activity, a predicted numbered outcome of the activity and a wager on the predicted numbered outcome;
a random number generator, and a processor, the processor being configured to access the library and to select an activity set associated with the activity selected by the player and to select one of the sequentially numbered subsets according to a selected number generated by the random number generator and to access and show one of the plurality of like numbered video sequences of the selected subset on the display.
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Abstract
A game of chance includes steps of accepting at least one of a wager and a selection of a predicted outcome of a competitive activity; randomly selecting an actual outcome of the competitive activity according to predetermined odds; accessing one of a plurality of video sequence that shows the randomly selected actual outcome of the competitive activity, and showing the accessed one of the plurality of video sequence on a display. A step may be carried out to pay a sum determined by the wager and the predetermined odds when the predicted outcome matches the randomly selected actual outcome.
99 Citations
75 Claims
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1. An electronic interactive entertainment system, comprising:
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a display;
a library selectably accessible video sequences, the library including a plurality of activity sets, each activity set of the plurality of activity sets being associated with an activity, each activity set including a plurality of sequentially numbered subsets, each numbered subset including a plurality of like numbered video sequences drawn to the associated activity;
a player interaction means, the player interaction means being configured to enable selection of at least an activity, a predicted numbered outcome of the activity and a wager on the predicted numbered outcome;
a random number generator, and a processor, the processor being configured to access the library and to select an activity set associated with the activity selected by the player and to select one of the sequentially numbered subsets according to a selected number generated by the random number generator and to access and show one of the plurality of like numbered video sequences of the selected subset on the display. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14)
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15. A game of chance, comprising the steps of:
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presenting a player with a selection of activities;
accepting from the player a selected activity, a predicted outcome of the activity and a wager;
randomly selecting an actual outcome of the selected activity according to predetermined odds;
a first showing step to show the player an introductory video sequence of the selected activity; and
a second showing step to show the player a selected video sequence of the randomly selected actual outcome of the activity immediately after the introductory video sequence. - View Dependent Claims (16, 17, 18, 19, 20, 21, 22)
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23. A machine-readable medium having data stored thereon representing sequences of instructions which, when executed by a computing device, causes said computing device to enable a player to play a game of chance, by performing the steps of:
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presenting the player with a selection of activities;
accepting from the player a selected activity, a predicted outcome of the activity and a wager;
randomly selecting an actual outcome of the selected activity according to predetermined odds;
a first showing step to show the player an introductory video sequence of the selected activity, and a second showing step to show the player a selected video sequence of the selected actual outcome of the activity immediately after the introductory video sequence. - View Dependent Claims (24, 25, 26, 27, 28, 29, 30)
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31. An electronic interactive entertainment system, comprising:
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a display;
a plurality of selectably accessible video sequences, each video sequence of the plurality of video sequences showing at least one numbered entrant of a competitive activity at least one of placing in and winning the competitive activity;
a player interaction means, the player interaction means being configured to enable selection of at least a predicted numbered outcome of the competitive activity and a wager on the predicted outcome;
a random number generator configured to generate a random number within a predetermined range, and a processor, the processor being configured to select, based on the generated random number, one of the plurality of video sequences and to cause the selected one of the plurality of video sequences to be shown on the display. - View Dependent Claims (32, 33, 34, 35, 36, 37, 38, 39, 40, 41, 42, 43, 44)
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45. A game of chance, comprising the steps of:
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accepting at least one of a wager and a selection of a predicted outcome of a competitive activity;
randomly selecting an actual outcome of the competitive activity according to predetermined odds;
accessing one of a plurality of video sequence that shows the randomly selected actual outcome of the competitive activity, and showing the accessed one of the plurality of video sequence on a display. - View Dependent Claims (46, 47, 48, 49, 50, 51)
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52. A machine-readable medium having data stored thereon representing sequences of instructions which, when executed by a computing device, causes said computing device to enable a game of chance to be played, by performing the steps of:
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accepting both a wager and a selection of a predicted outcome of a competitive activity;
randomly selecting an actual outcome of the competitive activity according to predetermined odds;
accessing one of a plurality of video sequence that shows the randomly selected actual outcome of the competitive activity, and showing the accessed one of the plurality of video sequence on a display. - View Dependent Claims (53, 54, 55, 56, 57, 58)
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59. A remotely updateable network of gaming terminals, comprising:
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a plurality of gaming terminals;
a local controller coupled to the plurality of gaming terminals;
a local update database coupled to the local controller;
a central server coupled to the local controller over a computer network, and a central update database, the central update database storing updates for the local controller and/or for at least one of the plurality of gaming terminals, wherein the local controller is configured to access the central server, to download the updates from the central update database, to install the downloaded updates for the local controller and to store the downloaded updates for the at least one of the plurality of gaming terminals in the local update database and wherein the plurality of gaming terminals are configured to access the local update database and to download and install the downloaded updates stored therein. - View Dependent Claims (60, 61, 62, 63, 64, 65, 66)
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67. A method of remotely updating a plurality of geographically distributed gaming terminals, comprising the steps of:
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accessing a central server over a computer network;
querying a central update database coupled to the central server to ascertain whether any updates for at least one of the plurality the gaming terminals are stored in the central update database;
downloading any stored updates for the at least one of the plurality of gaming terminals to a local update database, the local update database being local to the at least one gaming terminal;
accessing the local update database and installing any downloaded updates in the at least one gaming terminal. - View Dependent Claims (68, 69, 70, 71, 72, 73, 74, 75)
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Specification