Method and device for implementing a coinless gaming environment
First Claim
1. A gaming system for implementing a coinless gaming environment, said system comprising:
- a central processing system including a memory having a plurality of memory locations identified by a unique address;
a permanent coded media having encoded thereon only a unique identifier, said identifier corresponding to said unique address in said central processing system memory; and
a plurality of gaming machines having an input for accepting said permanent coded media and an output for distributing said coded media;
wherein said gaming machine input accepts said coded media, reads said unique identifier, and transmits said identifier to said central processing system;
wherein said central processing system accepts said transmitted code and accesses data in said central processing memory; and
wherein upon completion of a play said central processor stores in said memory data associated with said play and said gaming machines dispenses a coded media having said unique identifier associated with said memory location encoded thereon.
1 Assignment
0 Petitions
Accused Products
Abstract
A gaming system for implementing coinless gaming environment having a central processing system interconnected to a plurality of gaming machines and a plurality of change machines. The central processing system includes a processor and a memory having a plurality of memory locations for storing data. Each memory location is identified by a unique address in memory. In communication with the central processing system are a plurality of gaming machines having an input for accepting encoded media and an input for accepting standard paper currency. The gaming machines also contain an output including a bar code printer for encoding and distributing gaming coupons to a player. The central processing is also in communication with one or more change machines having an input for accepting gaming coupons, an input for accepting paper currency and an output for generating and dispensing encoded gaming coupons and an output for dispensing value either in the form of paper currency and/or coins. By interspersing gaming machines and change machines in a gaming establishment, the gaming establishment can eliminate the use of coins or tokens.
28 Citations
78 Claims
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1. A gaming system for implementing a coinless gaming environment, said system comprising:
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a central processing system including a memory having a plurality of memory locations identified by a unique address;
a permanent coded media having encoded thereon only a unique identifier, said identifier corresponding to said unique address in said central processing system memory; and
a plurality of gaming machines having an input for accepting said permanent coded media and an output for distributing said coded media;
wherein said gaming machine input accepts said coded media, reads said unique identifier, and transmits said identifier to said central processing system;
wherein said central processing system accepts said transmitted code and accesses data in said central processing memory; and
wherein upon completion of a play said central processor stores in said memory data associated with said play and said gaming machines dispenses a coded media having said unique identifier associated with said memory location encoded thereon. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13)
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14. A gaming system for implementing a coinless gaming environment, said gaming system comprising:
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a central processing system having a processor and a memory having a plurality of memory locations identified by a unique address;
a gaming coupon having encoded thereon only a unique identifier, said identifier corresponding to said unique address in said central processing system memory; and
a plurality of gaming machines having an input for accepting said gaming coupons and for accepting currency and an output for distributing said gaming coupons;
wherein said gaming machine input accepts said gaming coupons, reads said unique identifier, and transmits said identifier to said central processing system;
wherein said gaming machine input accepts said currency, and transmits value represented by said currency to said central processing system;
wherein said central processing system accepts said transmitted unique identifier and accesses data in said central processing memory; and
wherein upon completion of a play said central processor stores in said memory data associated with said play and said gaming machines dispenses a gaming coupon having said unique identifier associated with said memory location encoded thereon. - View Dependent Claims (15, 16, 17, 18, 19, 20)
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21. A gaming system for implementing a coinless gaming environment, said gaming system comprising:
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a central processing system, said central processing system including a memory having a plurality of memory locations identified by a unique address for storing value;
a plurality of gaming machines; and
a plurality of change machines, said change machines having an input for accepting currency and for accepting gaming coupons, and an output for distributing said gaming coupons and for distributing currency;
wherein said change machine input accepts currency, transmits a signal representing value represented by said currency and returns said gaming coupons having encoded thereon said unique identifier; and
wherein said change machine input accepts said gaming coupons, reads said unique identifier and transmits a signal representing said unique identifier to said central processing system. - View Dependent Claims (22, 23, 24, 25)
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26. A gaming system for implementing a coinless gaming environment, said gaming system comprising:
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a central processing system, said central processing system including a memory having a plurality of memory locations identified by a unique identifier for storing value;
a plurality of gaming machines; and
a plurality of change machines, said change machines having a first input for accepting currency, a second input for accepting said gaming coupons, an first output for distributing said gaming coupons and an second output for distributing currency;
wherein said change machine input accepts currency, transmits a signal representing value represented by said currency and returns said gaming coupons having encoded thereon said unique identifier; and
wherein said change machine input accepts said gaming coupons, reads said unique identifier and transmits a signal representing said unique identifier to said central processing system. - View Dependent Claims (27, 28, 29, 30)
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31. A gaming system for implementing a coinless gaming environment, said gaming system comprising:
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a central processing system having a processor and a memory having a plurality of memory locations identified by a unique address;
a gaming coupon having encoded thereon only a unique identifier, said identifier corresponding to said unique address in said central processing system memory; and
a plurality of gaming machines having an input for accepting said gaming coupons and for accepting currency and an output for distributing said gaming coupons;
a plurality of change machines, said change machines having an input for accepting currency and for accepting gaming coupons, and an output for distributing said gaming coupons and for distributing currency;
wherein said change machine input accepts currency, transmits a signal representing value represented by said currency and returns said gaming coupons having encoded thereon said unique identifier;
wherein said change machine input accepts said gaming coupons, reads said unique identifier and transmits a signal representing said unique identifier to said central processing system;
wherein said gaming machine input accepts said gaming coupons, reads said unique identifier, and transmits said identifier to said central processing system;
wherein said gaming machine input accepts said currency, and transmits value represented by said currency to said central processing system;
wherein said central processing system accepts said transmitted unique identifier and accesses data in said central processing memory; and
wherein upon completion of a play said central processor stores in said memory data associated with said play and said gaming machines dispenses a gaming coupon having said unique identifier associated with said memory location encoded thereon. - View Dependent Claims (32, 33, 34, 35, 36)
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37. A method for implementing a coinless gaming environment, said method comprising:
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establishing a central memory having a plurality of memory locations identified by a unique address;
accepting currency from a player;
transmitting a signal representing value represented by said currency to said memory;
storing said value in said memory and returning a unique address from said memory;
generating a gaming coupon having only said unique address encoded thereon as a unique identifier; and
distributing said gaming coupon to said player. - View Dependent Claims (38)
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39. A method for implementing a coinless gaming environment, said method comprising:
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accepting a gaming coupon having a unique identifier encoded thereon from a player;
reading said unique identifier on said gaming coupon;
accessing credit data stored in a memory location corresponding to said unique memory identifier; and
distributing currency equal to said accessed credit data to said player. - View Dependent Claims (40, 41)
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42. A method for implementing a coinless gaming environment, said method comprising:
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accepting a gaming coupon having a unique identifier encoded thereon from a player;
reading said unique identifier on said gaming coupon;
accessing credit data stored in a memory location corresponding to said unique memory identifier; and
providing said player with credit equal to said accessed credit data. - View Dependent Claims (43, 44)
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45. A method for implementing a coinless gaming environment, said method comprising:
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establishing a central memory having a plurality of memory locations identified by a unique address;
accepting currency from a player;
storing said value in said memory and returning a unique address from said memory;
generating a gaming coupon having only said unique address encoded thereon as a unique identifier;
distributing said gaming coupon to said player;
accepting said gaming coupon having a unique identifier encoded thereon from said player;
reading said unique identifier on said gaming coupon;
accessing credit data stored in a memory location corresponding to said unique memory identifier; and
providing said player with credit equal to said accessed credit data. - View Dependent Claims (46, 47, 48, 51)
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49. A method for implementing a coinless gaming environment, said method comprising:
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accepting a gaming coupon having a unique identifier encoded thereon from a player;
reading said unique identifier on said gaming coupon;
accessing credit data stored in a memory location corresponding to said unique memory identifier; and
providing said player with credit equal to said accessed credit data;
deleting said credit data in said memory location after accessing the data;
maintaining an accounting of said player'"'"'s credit;
upon completion of play, storing said credit accounting in said memory and returning a unique address from said memory;
generating a gaming coupon having only said unique address encoded thereon as a unique identifier;
distributing said gaming coupon to said player. - View Dependent Claims (50)
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52. A method for implementing a coinless gaming environment, said method comprising:
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accepting a permanently coded media having a unique identifier encoded thereon from a player;
reading said unique identifier on said coded media;
accessing credit data stored in a memory location corresponding to said unique memory identifier; and
providing said player with credit equal to said accessed credit data;
deleting said credit data in said memory location after accessing the data;
maintaining an accounting of said player'"'"'s credit;
upon completion of play, storing said credit accounting in said memory and returning a unique address from said memory;
generating a second coded media having only said unique address encoded thereon as a unique identifier;
distributing said coded media to said player.
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53. A method for implementing a coinless gaming environment, said method comprising:
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accepting a gaming coupon having a unique identifier encoded thereon from a player;
reading said unique identifier on said gaming coupon;
accessing credit data stored in a memory location corresponding to said unique memory identifier; and
providing said player with credit equal to said accessed credit data;
deleting said credit data in said memory location after accessing the data;
maintaining an accounting of said player'"'"'s credit;
upon completion of play, storing said credit accounting in a different memory location and returning a unique address from said memory;
generating a second said gaming coupon having only said unique address encoded thereon as a unique identifier;
distributing said second said gaming coupon to said player. - View Dependent Claims (54, 55)
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56. A gaming machine for implementation in a coinless gaming environment, said gaming machine comprising:
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a processor;
an input for accepting a permanent coded media having encoded thereon only a unique identifier; and
an output for generating said coded media;
wherein said gaming machine input accepts said coded media, reads said unique identifier, and transmits said identifier to a central processing system; and
wherein upon completion of a play said gaming machine dispenses said coded media representing an amount of value accumulated by a player. - View Dependent Claims (57, 58, 59, 60, 61, 62)
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63. A gaming machine for implementation in a coinless gaming environment, said gaming machine comprising:
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a processor;
an input for accepting a permanent coded media having encoded thereon only a unique identifier;
an input for accepting currency; and
an output for generating said coded media;
wherein said gaming machine input accepts said coded media, reads said unique identifier, and transmits said identifier to a central processing system;
wherein said gaming machine input accepts currency and credits a player account with the amount represented by said currency; and
wherein upon completion of a play said gaming machine dispenses said coded media representing an amount of value accumulated by said player in said player account. - View Dependent Claims (64, 66, 67, 68, 69, 70)
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65. The gaming machine as recited in claim 65, wherein said encoding is a bar code.
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71. A change machine for implementation in a coinless gaming environment, said change machine comprising:
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a processor;
an input for accepting a permanent coded media having encoded thereon only a unique identifier;
an input for accepting currency;
an output for generating said coded media; and
an output for distributing currency to a player;
wherein said change machine input accepts said coded media, reads said unique identifier, and transmits said identifier to a central processing system;
wherein upon receipt of said coded media, said change machine dispenses currency equal to an amount of value accumulated by said player in a player account;
wherein said change machine input accepts currency and credits said player account with the amount represented by said currency; and
wherein said change machine dispenses said coded media representing an amount of value accumulated by said player in said player account. - View Dependent Claims (72, 73, 74, 75, 76, 77, 78)
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Specification