Electronic gaming method using coded input data
First Claim
1. A gaming program stored in a storage medium of a gaming device, wherein the gaming program controls the gaming device to perform the steps of:
- inputting at least a portion of a code, the primary meaning of the code being the identification of a commercial product; and
assigning a secondary meaning to the portion of the code, the secondary meaning being a feature of a game.
1 Assignment
0 Petitions
Accused Products
Abstract
A gaming device allows a user to scan bar codes and collect character data corresponding to characters and character item data corresponding to character items which affect attributes of the characters. The gaming device allows a user to cause simulated battles between characters. In some embodiments, the characters belong to one of a plurality of character groups which are at war with one another. In some embodiments, gaming devices may communicate with other gaming devices in order to engage in battles between characters corresponding to data stored on the respective gaming devices. In some embodiments, each character within a group has a different combination of attributes, which may include strength, magic and technology. In some embodiments, the same bar codes which include character data or character item data also correspond to commercial products unrelated to characters or character items.
79 Citations
29 Claims
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1. A gaming program stored in a storage medium of a gaming device, wherein the gaming program controls the gaming device to perform the steps of:
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inputting at least a portion of a code, the primary meaning of the code being the identification of a commercial product; and
assigning a secondary meaning to the portion of the code, the secondary meaning being a feature of a game. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17)
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18. A gaming program stored in a storage medium of a gaming device, wherein the gaming program controls the gaming device to perform the steps of:
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inputting a portion of a code identifying a commercial product;
correlating a game character with the portion of the code; and
staging a battle involving the game character according to a pre-defined set of game rules stored within the gaming device. - View Dependent Claims (19)
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20. A gaming method, comprising the steps of:
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using a sensor of a gaming device to input a portion of a code having a primary meaning assigned by the Uniform Code Council;
determining a secondary meaning for the portion of the code;
determining whether the secondary meaning corresponds to a compatible game feature; and
storing the compatible game feature. - View Dependent Claims (21, 22, 23, 24, 25, 26, 27, 28)
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29. A gaming program stored in a storage medium of a gaming device, wherein the gaming program controls the gaming device to perform the steps of:
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scanning a product identification number of a Universal Product Code, the primary meaning of the product identification number being the identification of a commercial product;
assigning a secondary meaning to at least a portion of the product identification number, the secondary meaning corresponding with a monster belonging to one of a plurality of tribes;
determining whether the monster belongs to a specific tribe of said plurality of tribes, the specific tribe associated with the gaming device;
storing monster data when the monster belongs to the specific tribe; and
staging a battle against the monster when the monster does not belong to the specific tribe.
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Specification