Modular entertainment and gaming system configured for processing raw biometric data and multimedia response by a remote server
First Claim
Patent Images
1. A gaming system including:
- at least one gaming machine including;
means for receiving and displaying video images;
means for providing user interaction network services;
at least one central server including, for each gaming machine, means for consuming the user interaction network services;
processing means for applying game rules;
computer graphics means for creating video images in response to directives from at least one of the processing means for applying game rules and the user interaction network services, and video casting means for transmitting the video images, and a communication network linking the at least one gaming machine and the at least one central server enabling the network services to be supplied and consumed, wherein each gaming machine displays video images produced by the at least one central server in response to user interaction.
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Accused Products
Abstract
A secure and modular architecture for monitoring and controlling clusters of pay entertainment and gaming devices. The architecture allows flexible and secure use of state-of-the-art multimedia and Internet technologies to attract the younger player generation used to flashy and networked games. Cash or cash-less entertainment and gaming devices are supported.
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Citations
48 Claims
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1. A gaming system including:
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at least one gaming machine including;
means for receiving and displaying video images;
means for providing user interaction network services;
at least one central server including, for each gaming machine, means for consuming the user interaction network services;
processing means for applying game rules;
computer graphics means for creating video images in response to directives from at least one of the processing means for applying game rules and the user interaction network services, and video casting means for transmitting the video images, and a communication network linking the at least one gaming machine and the at least one central server enabling the network services to be supplied and consumed, wherein each gaming machine displays video images produced by the at least one central server in response to user interaction. - View Dependent Claims (2, 3, 4, 5, 6)
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7. A gaming system including:
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at least one gaming machine including;
means for receiving and displaying video images;
means for providing user interaction network services;
at least one central server system including a farm of computer servers, the farm including one computer server associated with each gaming machine, each computer server including;
means for consuming user interaction network services;
processing means for applying game rules;
computer graphics means for creating video images in response to directives from at least one of the processing means for applying game rules and the user interaction network services;
video casting means for transmitting the video images, and a communication network linking the at least one gaming machine and the at least one central server to enable network services to be supplied and consumed, wherein each gaming machine displays video images produced by the associated computer server central server in response to user interaction. - View Dependent Claims (8, 9, 10, 11, 12, 13)
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14. A gaming system including:
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at least one gaming machine including;
means for receiving, decoding and displaying video images;
means for providing user interaction network services;
at least one central server including, for each of the at least one gaming machine;
means for consuming user interaction network services;
computer means for processing game rules;
computer graphics means for creating video images in response to directives from the computer means for processing game rules and/or the user interaction network services;
video coding means for compressing the video image;
video casting means for transmitting the compressed video images, and a communication network linking the at least one gaming machine and the at least one central server to enable network services to be supplied and consumed, wherein each gaming machine displays video images produced by the at least one central server in response to user interaction. - View Dependent Claims (15, 16, 17, 18, 19, 20, 21)
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22. A gaming system including:
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at least one gaming machine, including;
means for digitally capturing user raw biometric data;
means for providing user raw biometric data network services;
at least one central server including, for each gaming machine;
means for consuming user raw biometric data network services;
computer means for processing the raw biometric data, means for providing processed biometric data network services, and a communication network linking the at least one gaming machine and the at least one central server to enable network services to be supplied and consumed, wherein the at least one gaming machine obtains processed biometric data from the at least one central server in response to capture of user raw biometric data. - View Dependent Claims (23, 24, 25, 26, 27, 28)
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29. A gaming system according to 117, wherein the raw biometric data includes unprocessed video image of a user'"'"'s head or face and the processed biometric data includes a user avatar.
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30. A gaming system including:
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at least one gaming machine, including at least one specialized device having;
means for digitally capturing user raw biometric data;
means for providing user raw biometric data network services;
at least one central server including, for each gaming machine;
means for consuming user raw biometric data network services;
computer means for processing the raw biometric data, means for providing processed biometric data network services, and a communication network linking the at least one gaming machine, the at least one specialized device and the at least one central server to enable network services to be supplied and consumed, wherein the at least one gaming machine obtains processed biometric data from the at least one central server in response to capture of user raw biometric data. - View Dependent Claims (31, 32, 33, 34, 35, 36, 37)
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38. A gaming system including:
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at least one gaming machine, including;
means for digitally capturing user raw biometric data;
means for providing user raw biometric data network services;
at least one central server system including a farm of computer servers, one computer server being associated with each gaming machine, each of the computer server including;
means for consuming user raw biometric data network services;
computer means for processing the raw biometric data;
means for providing processed biometric data network services, and a communication network linking each gaming machine with its associated computer server enabling network services to be supplied and consumed, wherein each gaming machine obtains processed biometric data from its associated computer server in response to capture of user raw biometric data. - View Dependent Claims (39, 40, 41, 42, 43, 44, 45)
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46. A method of controlling a gaming system including a gaming machine and a central server system, including the steps of:
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providing network hardware and software to a specialized device of the gaming machine to enable the specialized device to offer network services;
executing software in the central server system that consumes the network services, and monitoring and controlling events associated with the operation of the specialized device by the software in a central server system. - View Dependent Claims (47, 48)
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Specification