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Video game system and method having item capable of play based on user-specific password

  • US 20030100375A1
  • Filed: 08/22/2002
  • Published: 05/29/2003
  • Est. Priority Date: 11/27/2001
  • Status: Abandoned Application
First Claim
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1. A game system capable of play based on item acquisition information, the game system comprising:

  • a game device including a controller operated by a player, a data storage memory, a game processor, and a display for displaying a screen according to image data processed by the game processor, and an item acquisition information generating device provided separately from the game device for generating item acquisition information in accordance with player operation;

    the data storage memory of the game device comprising;

    a player-specific data storage unit for storing data specifying a relevant player when said controller is operated in a predetermined operational sequence by a player, a storage unit for storing said item acquisition information, a decoding program storage unit for storing a decoding program for decoding said item acquisition information, a game program storage unit for storing a game program, and a comparison program storage unit for storing a comparison program;

    said item acquisition information generating device comprising;

    an input device for inputting said player-specific data according to player operation, and item acquisition information creating device for creating item acquisition information and reporting it to the player, based on player-specific data input by said input device and item acquisition parameter data, the game processor of the game device;

    storing item acquisition information in a storage memory based on said game program when item acquisition information is input by operation of said controller, processing the item acquisition information stored in said storage memory based on said decoding program and decoding it to player-specific data and data other than player-specific data, comparing and checking player-specific data stored in said player-specific data storage unit and decoded player-specific data based on said comparison program, and processing, so as to allow acquisition of a special item associated with said item acquisition information when executing said game program, based on the data other than said decoded player-specific data, when the result of said comparison and checking satisfies a predetermined relationship.

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