Game server device, game management method, recording medium storing game management program and game device
First Claim
1. A game server device that is connected to a plurality of terminal devices in a data-communicable fashion and that manages a game played by a plurality of players using said terminal devices, said game server device comprising:
- receiving means that receives requests for participation in a game from players at commencement of a game at each terminal device;
selection means that selects from among the players whom game participation requests have been received from, in accordance with prescribed rules, a number of players who are to play in a shared game space, the number being no more than a prescribed maximum number and no less than a prescribed minimum number; and
first execution means that allows the selected players to play a game against one another in a shared game space.
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Accused Products
Abstract
The present invention enables selection of appropriate opponent players for a player of a game. The CPU 361 of the controller of the center server device comprises a receiving unit 361a that receives a request for game participation from each player when a game begins on each respective client terminal device 1, a selection unit 361b that selects according to prescribed rules a number of players to play in a shared game space from among the players from whom game participation requests have been received by the receiving unit 361a, the number being no more than a prescribed maximum number and no less than a prescribed minimum number, and a first execution unit 161d that allows players selected by the selection unit 361b to play a game against one another in a shared game space.
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Citations
13 Claims
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1. A game server device that is connected to a plurality of terminal devices in a data-communicable fashion and that manages a game played by a plurality of players using said terminal devices, said game server device comprising:
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receiving means that receives requests for participation in a game from players at commencement of a game at each terminal device;
selection means that selects from among the players whom game participation requests have been received from, in accordance with prescribed rules, a number of players who are to play in a shared game space, the number being no more than a prescribed maximum number and no less than a prescribed minimum number; and
first execution means that allows the selected players to play a game against one another in a shared game space. - View Dependent Claims (2, 3, 4, 5, 6, 7)
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8. A game management method by which a game server device that is connected to a plurality of terminal devices in a data-communicable fashion manages a game that is played by a plurality of players using the plurality of terminal devices, wherein the game server device executes the following steps:
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a receiving process for receiving requests for participation in a game from players at beginning of a game at the various terminal devices;
a selection process for selecting, in accordance with prescribed rules, a number of players who are to play in a shared game space from among the players whom game participation requests have been received from, the number being no more than a prescribed maximum number and no less than a prescribed minimum number; and
a first execution process for allowing the selected players to play a game against one another in a shared game space.
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9. A recording medium which stores a game management program that causes a game server device, that is connected to a plurality of terminal devices in a data-communicable fashion and manages a game played by a plurality of players using the terminal devices, to function as:
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receiving means that receives players'"'"' requests for participation in a game at the beginning of a game at the various terminal devices;
selection means that selects, in accordance with prescribed rules, from among the players whom game participation requests have been received from, a number of players who are allowed to play in a shared game space, the number being no more than a prescribed maximum number and no less than a prescribed minimum number; and
first execution means that allows the selected players to play a game against one another in a shared game space.
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10. A game device which permits the player to join the game subject to a prescribed condition, comprising:
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game execution means for executing a competition-type game via operations of a player;
game achievement evaluation means that determines game achievement at the completion of a game by evaluating the operations performed by the player during the game;
play continuation condition setting means that sets a play continuation condition for the player for the next game based on the player'"'"'s game achievement; and
continuous participation permission means that, in response to the receipt of a request for continuous participation in the next game, permits the participation in the next game subject to the set play continuation condition. - View Dependent Claims (11)
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12. A recording medium which stores a game management program that causes a game device which comprises game execution means for executing a competition-type game via operation of a player and permits a player to join a game subject to a prescribed condition to function as:
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game achievement evaluation means that determines game achievement at the completion of a game by evaluating the operations performed by the player during the game;
play continuation condition setting means that sets a play continuation condition for the player for the next game based on said game achievement; and
continuous participation permission means that, in response to the receipt of a request for continuous participation in the next game, permits participation in the next game subject to the set play continuation condition.
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13. A game management method that is executed using a game device that comprises game execution means for executing a competition-type game via operation of a player and permits the player to join a game subject to a prescribed condition, wherein the game device executes the following steps:
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a game achievement evaluation process in which game achievement is determined at the completion of a game by evaluating the player operations during the game;
a continuous condition setting process in which a play continuation condition that must be met by the player in order to play the next game is set based on the player'"'"'s game achievement; and
a continuous participation permission process in which participation in the next game is permitted in response to the receipt of a request for continuous participation in the next game.
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Specification