KUDOS SCORING SYSTEM WITH SELF-DETERMINED GOALS
First Claim
1. A method of awarding points to a player in a game played using an electronic device that determines points awarded to each player, comprising the steps of:
- (a) enabling a player to set a goal of performance in the game; and
(b) determining a number of goal-based points applied by the electronic device in determining a status of the player in the game, as a function of the player'"'"'s performance in relation to the goal set by the player.
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Accused Products
Abstract
A scoring method and system for determining points in a game. Goal-based points are determined as a function of a player achieving a goal set by the player that is not predefined by the game and are used to determine the player'"'"'s status in the game, such as whether the player advances to a next level. Subjective style points are awarded if the player performs feats of style that are not necessary tasks of the game, depend upon the type of game, and may include sliding, spinning, jumping, blocking an opponent, passing an opponent, and avoiding obstacles. Objective skill points may be combined with subjective style points and goal-based points. Alternatively, one of these three types of points may be modified as a function of one or both of the other two types of points.
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Citations
54 Claims
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1. A method of awarding points to a player in a game played using an electronic device that determines points awarded to each player, comprising the steps of:
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(a) enabling a player to set a goal of performance in the game; and
(b) determining a number of goal-based points applied by the electronic device in determining a status of the player in the game, as a function of the player'"'"'s performance in relation to the goal set by the player. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 31)
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19. A method for determining whether a player advances to a new level in an electronic game, comprising the steps of:
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(a) enabling a player to define a target goal of performance in the electronic game;
(b) awarding a predetermined number of points to the player, if the player meets the target goal; and
(c) enabling the player to advance to a new level in the electronic game if the points awarded to the play exceed a threshold value. - View Dependent Claims (20, 21, 22, 23, 32)
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24. A method for determining points awarded for style in a game in which a winner is determined based on a majority of points awarded for completing at least one objective task without regard to style, comprising the steps of:
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(a) detecting a style feat that is performed by a player and is not necessary to complete said at least one objective task; and
(b) awarding points in the game for the style feat that is detected. - View Dependent Claims (25, 26, 27, 33)
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28. A game comprising:
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(a) a goal selector enabling a player to indicate a goal of performance that the player expects to achieve during the game; and
(b) a goal point counter that determines a number of goal-based points that will be awarded to the player as a function of the performance of the player in relation to achieving the goal indicated by the player. - View Dependent Claims (29, 30)
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34. An electronic game system that enables a player to earn points at least in part as a function of successfully achieving a goal of performance set by the player, comprising:
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(a) an input device that enables a player to control a simulated player in a simulated game environment;
(b) a processor coupled to the input device;
(c) a display coupled to the processor for displaying the actions of the simulated player in the simulated game environment; and
(d) a memory coupled to the processor that stores machine instructions causing the processor to;
(i) enable a player to set the goal of performance in the game; and
(ii) determine a number of goal-based points that will be awarded to a player in determining a status of a player in the game, as a function of a performance of a player in relation to the goal set by a player. - View Dependent Claims (35, 36, 37)
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38. A method of determining points awarded to a player in a game, comprising the steps of:
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(a) enabling the player to set a goal of performance in the game;
(b) awarding points to the player as a function of the player successfully performing at least one of an objective skill task and a subjective style feat; and
(c) modifying the points that are awarded to the player in step (b) as a function of the performance of the player in relation to achieving the goal set by the player. - View Dependent Claims (39, 40, 41, 42, 43, 44, 45, 46, 47, 48, 49)
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50. A method of awarding points to a player in a game played using an electronic device that determines points awarded to each player, comprising the steps of:
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(a) defining a style feat that is not a necessary task in a game; and
(b) with the electronic device, determining a number of style points awarded the player, if the player completes the style feat, said points being used in determining a status of the player in the game. - View Dependent Claims (51, 52)
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53. An electronic game system that enables a player to earn points at least in part as a function of a style with which a player performs a task in a game, comprising:
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(a) an input device that enables a player to control a simulated player in a simulated game environment;
(b) a processor coupled to the input device;
(c) a display coupled to the processor for displaying the actions of the simulated player in the simulated game environment; and
(d) a memory coupled to the processor that stores machine instructions causing the processor to;
(i) define a style feat that is not a necessary task in a game; and
(ii) determine a number of style points awarded a player, if a player completes the style feat, said points being used in determining a status of a player in the game. - View Dependent Claims (54)
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Specification