Restricted episode distribution with repeated biometric authentication
First Claim
1. A legally-authorized virtual distributed interactive casino gaming system, comprising:
- a multimedia virtual gaming content generation array presenting one or more legally-authorized live casino games played by real players in a legally-authorized gaming casino;
a multimedia virtual gaming content acquisition sensor array for sensing and for providing multimedia output signals corresponding to one or more player per sensor in each of said respective one or more legally-authorized live casino games;
a multimedia virtual gaming episode signal processing array for receiving and processing said multimedia output signals of the multimedia virtual gaming content acquisition sensor array to provide processed live and delayed multimedia output signals;
a multimedia virtual gaming content distribution array including a communication hub with a switching subsystem or distributing the processed multimedia output signals to one or more remote player stations through a bi-directional transmission medium; and
the remote player station including a multimedia display, wagering equipment, and a processor enabling a remote player to place a wager on one or more respective legally-authorized live casino games and to enable a remote player to be credited with a payout for the one or more casino game displayed on the station displays, said remote player station including means for transmitting information back to the communication hub of the multimedia virtual gaming content distribution array.
0 Assignments
0 Petitions
Accused Products
Abstract
Virtual gaming is provided at a remote location on-site or off-site of the casino premises using live multimedia video or restricted pre-recorded video from autonomous randomly selected live casino games. The restricted pre-recorded video could be obtained from prior casino security video or from closed regulated tournament video recordings. The multimedia video source is at a casino and provides video signals depicting a number of various legally-authorized live casino games. An accounting subsystem manages the compensation, credit accounts, and authentication for a remote player. A communication distribution hub connects the multimedia video source and the player accounting subsystem to a remote player station. The remote player station includes an appropriately secured display for displaying to a remote player the multimedia video signal depicting the legally-authorized live casino game or a pre-recorded legally randomized casino game. The remote player station also provides appropriately secured gaming information which enables the legally authenticated (biometric or otherwise) remote player to place a bet. The remote player station also provides gaming information to enable the remote player to receive a payout. Simplified wagering rules also enable the remote player to bet either for or against the actual player using either a live casino multimedia video signal or a restricted randomized casino multimedia game video from a pre-recorded storage medium. Pay table related decisions for the simplified wagering rules are as simple as video slot wagering compared to more complicated casino pay tables for card and other table games. A remote player can concurrently play several dissimilar casino games with these simplified wagering rules at the same gaming station. When selecting a game, the remote player can virtually roam around a casino and then participate in a plurality of selected games and purchase casino sponsored E-commerce services and products without leaving the remote game station.
-
Citations
123 Claims
-
1. A legally-authorized virtual distributed interactive casino gaming system, comprising:
-
a multimedia virtual gaming content generation array presenting one or more legally-authorized live casino games played by real players in a legally-authorized gaming casino;
a multimedia virtual gaming content acquisition sensor array for sensing and for providing multimedia output signals corresponding to one or more player per sensor in each of said respective one or more legally-authorized live casino games;
a multimedia virtual gaming episode signal processing array for receiving and processing said multimedia output signals of the multimedia virtual gaming content acquisition sensor array to provide processed live and delayed multimedia output signals;
a multimedia virtual gaming content distribution array including a communication hub with a switching subsystem or distributing the processed multimedia output signals to one or more remote player stations through a bi-directional transmission medium; and
the remote player station including a multimedia display, wagering equipment, and a processor enabling a remote player to place a wager on one or more respective legally-authorized live casino games and to enable a remote player to be credited with a payout for the one or more casino game displayed on the station displays, said remote player station including means for transmitting information back to the communication hub of the multimedia virtual gaming content distribution array. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29, 30, 31, 32, 33, 34)
-
-
35. A legally-authorized virtual distributed, interactive casino gaming system, comprising:
-
a gaming signal source providing multimedia signals corresponding to a legally-authorized live casino game;
a legally-authorized computer-based array of one or more random number generators;
a bi-directional transmission medium;
a processor array of the gaming distribution complex including a communication hub with a switching subsystem controlled by the legally-authorized computer-based random number generator for randomly distributing the multimedia signals to remote player gaming stations through the bi-directional transmission medium;
wherein the remote player gaming stations are located remotely from the gaming distribution complex and communicate with the communication hub to receive the multimedia signals, the remote player stations including multimedia displays for displaying to remote players one or more of the multimedia signals depicting a legally-authorized live casino game; and
wagering equipment at the remote player station to enable remote players to place a wager on one or more respective legally-authorized live casino games and to enable remote players to be credited with a payout for the one or more casino games displayed on the station displays. - View Dependent Claims (36, 37, 38, 39, 40, 41, 42, 43, 44, 45, 46, 47, 48, 49, 50, 51, 52, 53, 54, 55, 56, 57, 58, 59, 60)
-
-
61. A player gaming station for playing legally-authorized virtual distributed interactive casino games, comprising:
-
a legally-authorized player gaming station which receives a plurality of multimedia signals, each of which depict a corresponding legally-authorized live game played at a licensed casino, the legally-authorized player gaming station enables a player to play a corresponding legally-authorized live casino game at a site remote from the live game;
the player gaming station including a processor controlled multimedia display for presenting images to a player corresponding to the plurality of multimedia signals depicting the legally-authorized live casino games; and
wagering equipment controlled by a processor at the player gaming station which allows the player to place a wager on one or more of the respectively depicted legally-authorized live casino games and to credit the players with a payout for one or more casino games displayed on the multimedia display. - View Dependent Claims (62, 63, 64, 65, 66, 67, 68, 69, 70, 71, 72, 73, 74, 75, 76, 77, 78)
-
-
79. A method of distributing copyrighted video content depicting legally-authorized real casino game episodes played by real players, comprising the steps of:
-
generating a plurality of multimedia signals corresponding to the copyrighted, legally-authorized real casino games played by real players in a legally-authorized gaming casino; and
distributing the multimedia signals corresponding to the legally-authorized real casino games to legally-authorized players. - View Dependent Claims (80, 81, 82, 83, 84, 85, 86, 87, 88, 89, 90, 91, 92, 93, 94, 95, 96, 97, 98, 99, 100)
-
-
101. A method of providing multimedia signals corresponding to legally-authorized virtual distributed, interactive casino games, comprising the steps of:
-
presenting one or more legally-authorized live casino games played by real players in a legally-authorized gaming casino;
sensing said one or more legally-authorized live casino games played by real players in a legally-authorized gaming casino with a multimedia virtual gaming content acquisition sensor array;
providing multimedia output signals corresponding to one or more players in each of said respective one or more legally-authorized live casino games; and
processing said multimedia output signals to provide processed live and delayed multimedia output signals. - View Dependent Claims (102, 103, 104, 105, 106, 107, 108, 109)
-
-
110. A method of enabling a remote player to wager on a legally-authorized and regulated real casino games played in a legally-authorized manner by one or more real players, comprising the steps of:
-
the remote video player inserting an acceptable form of payment in an acceptor-validator subsystem at a remote player gaming station to establish the remote video player'"'"'s creditworthiness and age eligibility to wager;
if the remote video player is creditworthy and age eligible, presenting on a presentation and response screen area of the remote player station the remote video player'"'"'s current credit balance;
the creditworthy and age-eligible remote video player choosing a casino activity previewed on the presentation and response screen;
presenting on the presentation and response screen an appropriate live or pre-recorded multimedia video episode package corresponding to one or more of said legally-authorized and regulated real casino games;
the remote video player selecting a predetermined play mode by touching one of a plurality of action buttons in a touch-sensitive subarea of the presentation and response screen area of the remote player gaming station;
presenting a game having the predetermined play mode on the response screen area of the player station and presenting a table number and a player number for a real player selected in a response screen area;
the remote video player selecting the dollar amount of a wager; and
the remote video player signaling that he or she wishes to play the next game by activating the a play action button in the touch-sensitive subarea of the presentation and response screen. - View Dependent Claims (111)
-
-
112. A packaging system for encapsulating a gaming episode in a legally-authorized virtual distributed interactive casino gaming system, comprising:
-
a multimedia virtual gaming content generation array presenting one or more legally-authorized live casino games played by real players in a legally-authorized gaming casino;
a multimedia virtual gaming content acquisition sensor array for sensing and for providing multimedia output signals corresponding to one or more player per sensor in each of said respective one or more legally-authorized live casino games;
a multimedia virtual gaming episode signal processing array for receiving and processing said multimedia output signals of the multimedia virtual gaming content acquisition sensor array to provide processed live and delayed multimedia output signals; and
recording the processed live and delayed multimedia output signals on a recording media.
-
-
113. A method of wagering on a virtual gaming episode of a legally-authorized virtual distributed interactive casino gaming system, comprising the steps of:
-
generating multimedia signals corresponding to legally-authorized real casino games played by real players in a legally-authorized gaming casino;
distributing the multimedia signals corresponding to the legally-authorized real casino games to licensed users at remote player gaming stations having wagering equipment enabling remote players to place a wager for or against a selected real player depicted by the multimedia signals corresponding to legally-authorized real casino games played by real players in a legally-authorized gaming casino. - View Dependent Claims (114, 115, 116, 117, 118, 119)
-
-
120. A method of simplified wagering on regulated games presented by a casino, comprising the steps of:
-
generating a live game with real players;
providing a remote player with a presentation of a live game;
the secondary players placing bets for or against one or more of the real players;
collecting wagers from the remote player prior to the start of the live game;
completing play of the live game; and
paying the secondary player appropriately for their wager on the one or more real players. - View Dependent Claims (121, 122, 123)
-
Specification