Volcano target game with scoring mechanism
First Claim
1. A target game device that accommodates one or more players wherein each player attempts to acquire one or more targets in accordance with game rules by propelling projectiles at said targets comprising:
- a game housing incorporating one or more targets;
a plurality of said projectiles;
a target sensor for each of said targets that generates a target signal each time said target sensor detects that said target is acquired in accordance with game rules;
a game status display for each of said players;
an special effects generator; and
a game controller that receives said target signal, controls game sequence in accordance with game rules, control said game status display and activates said special effects generator when a player wins the game.
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Accused Products
Abstract
A target game device played with a ball or other projectile for use in places such as amusement parks, arcades or the home is disclosed. An essential element of the game device is that a variety of special effects are used to add excitement as a player gets closer to winning and continue after winning. The game device consists of one or more targets at which a projectile such as a ball is tossed or rolled by one or more players of the game. In the preferred embodiment, the main target is the open-ended top of a cylinder in the center of a volcano-shaped game housing. The balls or projectiles are collected in the cylinder as players of the game successfully toss the balls into the target opening at the top of the housing. As the balls pass into the target, a game status display tabulates the score of the game. When the players successfully throw a certain number of balls within a determined time limit, they essentially “win” the game causing the device'"'"'s game controller to activate a propulsion mechanism at the bottom of the cylinder which propels the collected balls in the cylinder upward and out of the cylinder, creating an “eruption” of balls. Coinciding with this “eruption” smoke, fire, glowing lights, sound, and vibration are generated to simulate a real eruption, adding to the entertainment value of winning the game. The device can also be programmed with different sets of game rules in other embodiments. Various shapes and sizes of this game as well as the number and types of targets allow flexibility such that the game can be played indoors and outdoors, including arcades. Another embodiment of the game has a flat surface with a caricature of a devil whose mouth and eyes are the targets. When a player wins the game, smoke comes out of the mouth and the eyes light up. In other embodiments, the surface of the game device can be made to allow players to roll balls into the target or targets.
7 Citations
27 Claims
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1. A target game device that accommodates one or more players wherein each player attempts to acquire one or more targets in accordance with game rules by propelling projectiles at said targets comprising:
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a game housing incorporating one or more targets;
a plurality of said projectiles;
a target sensor for each of said targets that generates a target signal each time said target sensor detects that said target is acquired in accordance with game rules;
a game status display for each of said players;
an special effects generator; and
a game controller that receives said target signal, controls game sequence in accordance with game rules, control said game status display and activates said special effects generator when a player wins the game. - View Dependent Claims (2, 3, 4, 5, 6, 7)
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8. A target game device that accommodates one or more players wherein each player attempts to acquire one or more targets in accordance with game rules by propelling projectiles at said targets comprising:
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a game housing incorporating one or more targets;
a plurality of said projectiles;
a projectile return means;
a target sensor for each of said targets that generates a target signal each time said target sensor detects that said target is acquired in accordance with game rules;
a game status display for each of said players;
an special effects generator that produces sound and light, generates smoke and fire, propels objects into the air, and vibrates when it is activated; and
a programmable game controller that receives said target signal, controls the game sequence in accordance with game rules, controls said game status display, and activates said special effects generator. - View Dependent Claims (9, 10)
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11. A target game device that accommodates one or more players wherein each player attempts to win a game by acquiring one or more targets comprising:
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a game housing incorporating one or more of said targets;
a plurality of said projectiles;
a predetermined set of game rules;
a target sensor for each of said targets that generates a target signal;
a game status display;
an special effects generator; and
a game controller that receives said target signal, controls game sequence, controls said game status display and activates said special effects generator. - View Dependent Claims (12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26, 27)
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Specification