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Systems and methods for rendering frames of complex virtual environments

  • US 20030117398A1
  • Filed: 12/21/2001
  • Published: 06/26/2003
  • Est. Priority Date: 12/21/2001
  • Status: Abandoned Application
First Claim
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1. A method for rendering frames of a complex virtual environment based on an octree file, the octree file including data defining an octree for the complex environment that includes spatially partitioned cells, the cells of the octree containing dynamic tessellation elements and non-dynamic tessellation elements, the method comprising:

  • determining, using the octree for the complex virtual environment, cells that are visible based on a viewer position for a frame to be rendered;

    identifying, in each of the visible cells, dynamic tessellation elements; and

    dynamically tessellating the identified dynamic tessellation elements in the visible cells, wherein dynamically tessellating the identified dynamic tessellation elements comprises;

    determining, for each identified dynamic tessellation element, a tessellation level; and

    rendering each identified dynamic tessellation element according to the determined tessellation level.

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