Driving game with assist and training modes
First Claim
1. A game device for moving an object in a virtual three-dimensional space pursuant to operations from a player and generating images of the moving state of such object, comprising:
- mode provision means for providing to a player a plurality of different movement modes having mutually different movement operation characteristics upon moving said object;
selection means for enabling a player to select a desired movement mode from said plurality of different movement modes; and
game execution means for executing a game relating to the movement of said object in the movement mode selected by said player.
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Accused Products
Abstract
Provided is a driving game, wherein players having various driving skills—from beginners to those advanced—may enjoy both aspects of amusement and simulation in consistency. The game device of the present invention moves an object in a virtual three-dimensional space pursuant to operations from a player and generates images of the moving state of such object. This game device is provided with an element for providing to a player a plurality of different movement modes upon moving the vehicle along a traveling line; an element for enabling a player to select a desired movement mode from such plurality of different movement modes; and an element for executing a vehicle-driving game relating to the driving mode selected by the player. Included in this plurality of driving modes are an assist mode in which auto-brake control is performed and a training mode in which various indications, such as the timing of the braking point, are given.
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Citations
19 Claims
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1. A game device for moving an object in a virtual three-dimensional space pursuant to operations from a player and generating images of the moving state of such object, comprising:
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mode provision means for providing to a player a plurality of different movement modes having mutually different movement operation characteristics upon moving said object;
selection means for enabling a player to select a desired movement mode from said plurality of different movement modes; and
game execution means for executing a game relating to the movement of said object in the movement mode selected by said player. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8)
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9. A game device for moving an object in a virtual three-dimensional space pursuant to operations from a player and generating images of the moving state of such object, comprising:
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storage means for priorly storing reference data representing the movement of said object in an ideal state;
operation means for operating the actual data showing the moving state upon said player actually moving said object; and
assist means for comparing said reference data and actual data and automatically assisting the moving state of said object to be moved by said player. - View Dependent Claims (10, 11, 12, 13, 14)
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15. A game device for moving an object in a virtual three-dimensional space pursuant to operations from a player and generating images of the moving state of such object, comprising:
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operation means for performing modeling conversion to traces pursuant to the movement of said object from a camera viewpoint and operating the conversion matrix thereof;
storage means for storing said conversion matrix;
judgment means for judging whether the display of said traces is necessary; and
display means for reading said conversion matrix from said storage means and displaying said conversion matrix when said judgment means judges that the display of said traces is necessary.
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16. A game device for moving an object in a virtual three-dimensional space pursuant to operations from an operator and generating images of the moving state of such object, comprising:
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movement mode provision means for providing a plurality of movement modes including a brake timing notification mode for notifying said operator of the brake application timing of said object; and
selection means for selecting said movement mode pursuant to the selection made by said operator;
wherein said movement mode provision means for realizing said brake timing notification mode includes;
judgement means for judging whether or not brake application is necessary based on the speed and position of said object operated by said operator;
calculation means for calculating the brake timing based on the speed and position of said object operated by said operator when said judgment means judges that brake application is necessary; and
notification means for notifying said operator of said brake application timing based on the brake timing calculated by said calculation means. - View Dependent Claims (17, 18)
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19. A vehicle brake-control device for controlling the braking power of the vehicle traveling along a route in an actual space, comprising:
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storage means for priorly storing data relating to braking of the traveling route which said vehicle is to travel;
vehicle position detection means for detecting the position of said vehicle on said traveling route; and
control means for automatically controlling the braking state of said vehicle during the traveling state thereof based on the data stored in said storage means and the position detected by said vehicle position detection means.
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Specification