Method for controlling display of messages transmitted/received in network game
First Claim
1. A network game system having a server apparatus and a plurality of client apparatuses each connected to said server apparatus via a network, said server apparatus comprising:
- a server message receiver that receives messages from each of said plurality of client apparatuses;
a server message transmitter that transmits messages on progress of a game including the messages received by said server message receiver to each of said plurality of client apparatuses via the network; and
a specific information transmitter that transmits specific information when said server message transmitter transmits a specific message, the specific information indicating that the transmitted message is the specific message, each of said plurality of client apparatuses comprising;
a message input device that inputs a desired message on the progress of the game according to a user'"'"'s operation;
a client message transmitter that transmits the messages input from said message input device via said network to cause said server message receiver to receive the messages;
a client message receiver that receives messages transmitted from said server message transmitter;
a specific information receiver that receives the specific information transmitted from said specific information transmitter;
a message display device that displays messages received by said client message receiver while scrolling the messages sequentially; and
a display controller that controls scroll-display displayed by said message display device such that the display of the message corresponding to specific information received by said specific information receiver is prevented from being erased from a display area on the display device until a predetermined condition is satisfied.
3 Assignments
0 Petitions
Accused Products
Abstract
Multiple video game apparatuses are connected to a game server apparatus. This network game progresses when players of the respective video game apparatuses exchange messages via the game server apparatus. When a predetermined event is generated by processing in the game server apparatus, a specific message is transmitted to each video game apparatus. In a chat window provided on a display screen of each video game apparatus, the message sent from the game server apparatus is scrolled and displayed from the bottom to the top. When the specific message reaches an uppermost portion of the chat window, a lock window is set and the specific message is displayed therein. The specific message in the lock window is not erased by the reception of a next message.
267 Citations
21 Claims
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1. A network game system having a server apparatus and a plurality of client apparatuses each connected to said server apparatus via a network, said server apparatus comprising:
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a server message receiver that receives messages from each of said plurality of client apparatuses;
a server message transmitter that transmits messages on progress of a game including the messages received by said server message receiver to each of said plurality of client apparatuses via the network; and
a specific information transmitter that transmits specific information when said server message transmitter transmits a specific message, the specific information indicating that the transmitted message is the specific message, each of said plurality of client apparatuses comprising;
a message input device that inputs a desired message on the progress of the game according to a user'"'"'s operation;
a client message transmitter that transmits the messages input from said message input device via said network to cause said server message receiver to receive the messages;
a client message receiver that receives messages transmitted from said server message transmitter;
a specific information receiver that receives the specific information transmitted from said specific information transmitter;
a message display device that displays messages received by said client message receiver while scrolling the messages sequentially; and
a display controller that controls scroll-display displayed by said message display device such that the display of the message corresponding to specific information received by said specific information receiver is prevented from being erased from a display area on the display device until a predetermined condition is satisfied.
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2. A game server apparatus, connected to a plurality of client apparatuses via a network, comprising:
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a message receiver that receives messages input by players of the plurality of client apparatuses via the network;
a message transmitter that transmits messages on progress of a game including the messages received by said message receiver via the network such that the messages are sequentially scrolled and displayed in each of said plurality of client apparatuses; and
a specific information transmitter that transmits specific information when said message transmitter transmits a specific message such that the display of the specific message is prevented from being erased in each of said plurality of client apparatuses until a predetermined condition is satisfied. - View Dependent Claims (3, 4, 5)
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6. A game server apparatus connected to a plurality of client apparatuses via a network, comprising:
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a memory that stores a network game program;
a processor that executes the network game program; and
a communications apparatus that performs communications with the plurality of client apparatuses, the network game program causing the processor to execute;
receiving messages input by players of the plurality of client apparatuses via the network;
transmitting messages on progress of a game including the messages received from the client apparatuses via the network such that the messages are sequentially scrolled and displayed in each of the client apparatuses; and
transmitting specific information such that the display of a specific message is prevented from being erased from a display area on a display device in each of the client apparatuses until a predetermined condition is satisfied.
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7. A video game apparatus connected, via a network, to a server apparatus, which is connected to at least one other video game apparatus via the network, said video game apparatus comprising:
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a message input device that inputs a desired message on the progress of a game according to a player'"'"'s operation;
a message transmitter that transmits the message input from said message input device to the server apparatus via the network;
a message receiver that receives messages on the progress of the game, including the messages received from the video game apparatuses connected to the server apparatus, from the server apparatus via the network;
a specific information receiver that receives specific information from the server apparatus via the network, when a message to be received by said message receiver is a specific message, which specific information indicates that the received message is the specific message;
a message display device that displays messages received by said message receiver while scrolling the messages sequentially; and
a display controller that controls scroll-display displayed by said message display device such that the display of a message corresponding to specific information received by said specific information receiver is prevented from being erased until a predetermined condition is satisfied. - View Dependent Claims (8, 9, 10, 11, 12, 13, 14)
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15. A video game apparatus connected, via a network, to a server apparatus, which is connected to at least one other video game apparatus via the network, said video game apparatus comprising:
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a memory that stores a network game program;
a processor that executes the network game program;
a display device that displays a processing result of the network game program performed by said processor; and
a communications apparatus that communicates with the server apparatus, the network game program causing said processor to execute;
inputting a desired message on progress of a game according to a user'"'"'s operation, transmitting the input message to the server apparatus via the network;
receiving messages on the progress of the game including the messages, which the server apparatus received from said video game apparatus and the other video game apparatuses, from the server apparatus via the network;
receiving specific information from the server apparatus via the network, when a message to be received is a specific message, which specific information indicates that the received message is the specific message; and
displaying the received messages while scrolling the messages sequentially such that the display of the message corresponding to the specific information among the received messages is prevented from being erased from a display area on a display device until a predetermined condition is satisfied.
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16. A message transmitting method in a network game executed in a server apparatus connected to a plurality of video game apparatuses via a network, comprising:
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receiving messages input by players of the plurality of video game apparatuses via the network;
transmitting messages on progress of a game including the messages received from the plurality of video game apparatuses via the network such that the messages are sequentially scrolled and displayed in each of the plurality of video game apparatuses; and
transmitting specific information such that the display of a specific message is prevented from being erased from a display area on a display device in each of the plurality of video game apparatuses until a predetermined condition is satisfied.
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17. A message display controlling method in a network game executed in a video game apparatus connected to a server apparatus, which is connected to at least one other video game apparatus, via a network, comprising:
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inputting a desired message on progress of a game according to a player'"'"'s operation;
transmitting the input message to the server apparatus via the network;
receiving messages on the progress of the game including messages, which the server apparatus received from said video game apparatus and the other video game apparatuses, from the server apparatus via the network;
receiving specific information, from the server apparatus via the network, when a message to be received is a specific message, which specific information indicates that the received message is the specific message; and
displaying the received messages while scrolling the messages sequentially such that the display of the message corresponding to the specific information among the received messages is prevented from being erased from a display area on a display device until a predetermined condition is satisfied.
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18. A computer-readable storage medium on which a network game program is recorded, the program causing a computer connected to a plurality of client apparatuses via a network to execute:
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receiving messages input by players of the plurality of client apparatuses via the network;
transmitting messages on progress of a game including the messages received from the client apparatuses via the network such that the messages are sequentially scrolled and displayed in each of the client apparatuses; and
transmitting specific information such that the display of a specific message is prevented from being erased from a display area on a display device in each of the plurality of video game apparatuses until a predetermined condition is satisfied.
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19. A computer-readable storage medium on which a network game program is recorded, the program causing a computer connected, via a network, to a server apparatus, which is connected to at least one other video game apparatus via the network to execute:
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inputting a desired message on progress of a game according to a user'"'"'s operation, transmitting the input message to the server apparatus via the network;
receiving messages on the progress of the game including the messages, which the server apparatus received from said video game apparatus and the other video game apparatuses, from the server apparatus via the network;
receiving specific information, from the server apparatus via the network, when a message to be received is a specific message, which specific information indicates that the received message is the specific message; and
displaying the received messages while scrolling the messages sequentially such that the display of the message corresponding to the specific information among the received messages is prevented from being erased from a display area on a display device until a predetermined condition is satisfied.
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20. A carrier wave having a data signal of a network game program, which is executed by a computer apparatus connected to a plurality of client apparatuses via a network, superimposed thereon, wherein the program causes the computer to execute:
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receiving messages input by players of the plurality of client apparatuses via the network;
transmitting messages on progress of a game including the messages received from the client apparatuses via the network such that the messages are sequentially scrolled and displayed in each of the client apparatuses; and
transmitting specific information such that the display of a specific message is prevented from being erased from a display area on a display device in each of the plurality of video game apparatuses until a predetermined condition is satisfied.
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21. A carrier wave having a data signal of a network game program, which is executed by a computer apparatus connected, via a network, to a server apparatus, which is connected to at least one other video game apparatus via the network, superimposed thereon, wherein the program causes the computer apparatus to execute:
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inputting a desired message on progress of a game according to a user'"'"'s operation, transmitting the input message to the server apparatus via the network;
receiving messages on the progress of the game including the messages, which the server apparatus received from said video game apparatus and the other video game apparatuses, from the server apparatus via the network;
receiving specific information, from the server apparatus via the network, when a message to be received is a specific message, which specific information indicates that the received message is the specific message; and
displaying the received messages while scrolling the messages sequentially such that the display of the message corresponding to the specific information among the received messages is prevented from being erased from a display area on a display device until a predetermined condition is satisfied.
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Specification