Game-specific standard-task automation for computer and console video games
First Claim
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1. A method of enabling a user to interact with an electronic game having first and second interactive components for receiving input from the user, wherein the method comprises enabling to delegate interaction with the first component to an entity other than the user.
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Abstract
A video game comprises several parts that require attention and response from the user. Interaction with a part that allows for an algorithmic solution can be delegated to a separate controller, thus freeing bandwidth for the user to concentrate on other parts so as to optimize the score.
43 Citations
14 Claims
- 1. A method of enabling a user to interact with an electronic game having first and second interactive components for receiving input from the user, wherein the method comprises enabling to delegate interaction with the first component to an entity other than the user.
- 5. A data processing system for playing an electronic game that has first and second interactive components for receiving input from a user, wherein the system comprises a module that enables to delegate interaction with the first component to an entity other than the user.
- 9. A module for use with a data processing system for playing an electronic game, the game having first and second interactive components for receiving input from a user, wherein the module enables to delegate interaction with the first component to an entity other than the user.
- 13. An electronic interactive game having first and second components for receiving input from a user, wherein the game is configured to selectively delegate interaction with the first component to an entity other than the user.
Specification