Contactless card reading in a gaming machine
First Claim
1. The method of activating a gaming machine by an individual player for subsequent play, which comprises:
- displaying to said gaming machine, without physical contact with said gaming machine, a card carried by the player, said card comprising suitable electronics and an antenna, causing the wireless transfer of individualized data concerning the player from the card to the gaming machine or to a computer network that is associated with said gaming machine;
evaluating said data against a stored database, and activating said gaming machine for said subsequent play upon favorable evaluation of said data.
1 Assignment
0 Petitions
Accused Products
Abstract
A gaming machine may be activated by an individual player for subsequent play by displaying to the gaming machine, without physical contact with the gaming machine, a card carried by the player. The card carries indicia which may include suitable electronic memory, to be sensed by apparatus associated with the gaming machine, to cause the wireless transfer of individualized data concerning the player from the card to the gaming machine or to a computer network that is associated with the gaming machine. The data is evaluated against a stored database, which database may include identification of the card holder. The data is then evaluated against the stored database, and the gaming machine is activated for subsequent play upon favorable evaluation of the data.
149 Citations
28 Claims
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1. The method of activating a gaming machine by an individual player for subsequent play, which comprises:
displaying to said gaming machine, without physical contact with said gaming machine, a card carried by the player, said card comprising suitable electronics and an antenna, causing the wireless transfer of individualized data concerning the player from the card to the gaming machine or to a computer network that is associated with said gaming machine;
evaluating said data against a stored database, and activating said gaming machine for said subsequent play upon favorable evaluation of said data.- View Dependent Claims (2, 3, 4, 5, 6, 7, 8)
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9. The method of activating a gaming machine by an individual player for subsequent play, which comprises:
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displaying to said gaming machine, without physical contact with said gaming machine, a card carried by the player, said card carrying indicia which may be sensed by apparatus associated with the gaming machine, causing the wireless transfer of individualized data concerning the player from the card to the gaming machine or to a computer network that is associated with said gaming machine;
evaluating said data against a stored database;
and activating said gaming machine for subsequent play upon favorable evaluation of said data. - View Dependent Claims (10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26, 28)
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27. An article of personal adornment or clothing which further carries suitable electronics and an antenna to permit the wireless transfer of individualized data concerning the wearer from the electronics to a gaming machine or to a computer network that is associated with a gaming machine.
Specification