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Network gaming system

  • US 20030162594A1
  • Filed: 02/25/2002
  • Published: 08/28/2003
  • Est. Priority Date: 02/25/2002
  • Status: Active Grant
First Claim
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1. A gaming system that allows players to play games via a plurality of remote player devices, said gaming system comprising:

  • a first gaming server that facilitates play of a first game by a player utilizing one of said remote player devices, said first gaming server comprising a controller that comprises a processor and a memory in which image data corresponding to a video image representing said first game is stored, said controller being programmed to facilitate play of said first game and said first game being one of the following games;

    poker, blackjack, slots, keno or bingo;

    a second gaming server that facilitates play of a second game by a player utilizing one of said remote player devices, said second game being different than said first game, said second gaming server comprising a controller that comprises a processor and a memory in which image data corresponding to a video image representing said second game is stored, said controller of said second gaming server being programmed to facilitate play of said second game and said second game being one of the following games;

    poker, blackjack, slots, keno or bingo; and

    a website server that is capable of being operatively coupled via the Internet to said remote player devices, said website server capable of being operatively coupled to said first and second gaming servers, said website server comprising;

    a controller that comprises a processor and a memory; and

    a network communications circuit coupled to said controller of said website server, said network communications circuit allowing data to be communicated between said controller of said website server and said remote player devices, said controller of said website server being programmed to cause logon display data to be transmitted to one of said remote player devices via said network communications circuit when said one remote player device is operatively coupled to said website server, said controller of said website server being programmed to cause player data received from said one remote player device to be stored in memory, said controller of said website server being programmed to cause data representing a game selection display to be transmitted to said one remote player device, said game selection display comprising a first image representing said first game and a second image representing said second game, said controller of said website server being programmed to receive data representing a game selection from said one remote player device, said controller of said website server being programmed to facilitate data communication between said one remote player device and said first gaming server if said player selected said first game for play, and said controller of said website server being programmed to facilitate data communication between said one remote player device and said second gaming server if said player selected said second game for play.

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