Quick passing feature for sports video games
First Claim
1. In a videogame, wherein a user interactively controls a game player having a game object in a virtual game environment using a game controller having a first analog joystick and a second analog joystick, the method comprising:
- monitoring signals from the first joystick and controlling the moving direction of the game player having a game object based on signals received from the first joystick;
monitoring signals from the second joystick while the moving direction of the player is being controller by the first joystick; and
upon receipt of signals from the second joystick, display a pass of the game object in a direction indicated by the second joystick while also displaying the player continuing to move in the direction indicated by the first joystick.
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Accused Products
Abstract
An improved passing feature for sports videogames that enables passing of, for example, a virtual ball, in a direction that is different than the direction in which the virtual player is moving on the virtual playing field. In accordance with the instant invention, the moving direction for a virtual player and the passing direction for that player are made independent, thereby providing more fluid passing and greatly enhancing gameplay. The passing feature can be implemented on a game controller having one or two analog joysticks.
36 Citations
16 Claims
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1. In a videogame, wherein a user interactively controls a game player having a game object in a virtual game environment using a game controller having a first analog joystick and a second analog joystick, the method comprising:
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monitoring signals from the first joystick and controlling the moving direction of the game player having a game object based on signals received from the first joystick;
monitoring signals from the second joystick while the moving direction of the player is being controller by the first joystick; and
upon receipt of signals from the second joystick, display a pass of the game object in a direction indicated by the second joystick while also displaying the player continuing to move in the direction indicated by the first joystick. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9, 10)
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11. In a videogame, wherein a user interactively controls a game player having a game object in a virtual game environment using a game controller having a analog joystick and a digital control element, the method comprising:
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monitoring signals from the joystick and controlling the moving direction of the game player having a game object based on signals received from the joystick;
monitoring signals from the digital control element while the moving direction of the player is being controller by the joystick;
upon receipt of a signal from the control element, displaying the player continuing to move in the current direction that the player was moving at the time the signal from the control element is received;
while continuing to move the player in the current direction, monitoring the joystick for a pass signal; and
upon receiving the pass signal, displaying a pass of the game object in a direction indicated by the joystick while also displaying the player continuing to move in the current direction. - View Dependent Claims (12, 13, 14, 15, 16)
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Specification