Systems and methods for recognition learning
First Claim
1. A method for recognition learning, comprising:
- (a) accessing a plurality of object data sources subject to user-defined criteria, (b) presenting said object data sources in a timely, entertaining, and interactive manner with the user, whereby recognition of said objects is learned by the user, and whereby a useful social outcome is realized.
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Abstract
Systems and methods for recognition learning of objects and their characteristics. The invention is a comprehensive system comprising methods and means of data access, nature assignment, and presentation. The user is able to automatically, selectively, and continually access a plurality of enhanced data sources comprising sex offender, terrorist, criminal, missing children, missing pet and other data. Following access to these data, the user may assign respective natures to object data that will affect presentation. The invention'"'"'s means of automated presentation and entertaining rehearsal of object data results in recognition of objects wherein social utility is achieved. One example would be a child being able to recognize and avoid a threatening person such as a sex offender or criminal. Another example would be recognition of a missing child based on the methods of the invention. The systems operate with any means of information processing such as notebook computers, personal digital assistants, cell phones, and watches. An additional embodiment of an affordable game apparatus enables the invention. Through the systems and methods of the invention, the objective of automated, learned recognition of socially relevant objects of interest is realized.
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Citations
17 Claims
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1. A method for recognition learning, comprising:
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(a) accessing a plurality of object data sources subject to user-defined criteria, (b) presenting said object data sources in a timely, entertaining, and interactive manner with the user, whereby recognition of said objects is learned by the user, and whereby a useful social outcome is realized. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12)
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13. A system for recognition learning, comprising:
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(a) a memory able to store object data, (b) a display operatively connected to said memory, (c) an input means which a human operator can manipulate to store data in said memory, (d) a processing means which will;
(1) cause a subset of stored object data to be displayed, (2) accept input correlating to object data not currently displayed, (3) compare input with associated object data, and (4) cause results of said comparison to be displayed;
whereby recognition of said objects is learned by the user, and whereby a useful social outcome is realized. - View Dependent Claims (14, 15)
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16. A game apparatus for recognition learning, comprising:
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(a) an object card deck containing object data and images, (b) a playing board with a path for a user to negotiate, and (c) a plurality of user game pieces;
wherein said user would recall said object data to advance said game pieces along said path, whereby recognition of said objects is learned by said user, and whereby a useful social outcome is realized. - View Dependent Claims (17)
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Specification