Gaming machine having a persistence-of-vision display
First Claim
1. A gaming machine for conducting a wagering game, comprising:
- a controller for selecting a game outcome from a plurality of possible outcomes; and
a persistence-of-vision video display that displays the game outcome.
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Accused Products
Abstract
A gaming machine for conducting a wagering game includes a controller for selecting a game outcome from a plurality of game outcomes and a persistence-of-vision display for displaying the game outcome. The wagering game may, for example, be slots, poker, keno, bingo, blackjack, or roulette, and may be a basic game or a bonus game. The POV display may, for example, be a 360 degree display or a display employing a rapidly moving structure such as a wand, a hoop, a fan, or a disc. A 360 degree display is shaped generally like a cylinder and displays the game outcome with 2D imagery that is generated by selectively illuminating LEDs spinning in a circular direction about a surface of the cylinder. A display employing a rapidly moving structure has disposed about the periphery of the structure a plurality of LEDs that are selectively illuminated as the structure is moved in a direction that is cyclical, orbital, horizontal, vertical, arced, circular, or rotational.
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Citations
27 Claims
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1. A gaming machine for conducting a wagering game, comprising:
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a controller for selecting a game outcome from a plurality of possible outcomes; and
a persistence-of-vision video display that displays the game outcome. - View Dependent Claims (2, 3, 4)
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5. A gaming machine for conducting a wagering game, comprising:
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a controller for selecting a game outcome from a plurality of possible outcomes; and
a 360 degree video display for generating 2D imagery that displays the game outcome. - View Dependent Claims (6, 7, 8, 9, 10)
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11. A gaming machine for conducting a wagering game, comprising:
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a controller for selecting a game outcome from a plurality of possible outcomes; and
a persistence-of-vision display for displaying the game outcome with a moving structure that moves at a rate that causes video imagery displayed on the moving structure to persist to human vision. - View Dependent Claims (12, 13, 14, 15, 16, 17)
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18. A method of conducting a wagering game on a gaming machine, comprising:
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selecting a game outcome from a plurality of possible outcomes; and
displaying the game outcome with 2D imagery generated by a 360 degree video display. - View Dependent Claims (19, 20, 21, 22)
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23. A method of conducting a wagering game on a gaming machine, comprising:
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selecting a game outcome from a plurality of possible outcomes; and
displaying the game outcome with video imagery generated by a persistence-of-vision display. - View Dependent Claims (24, 25, 26)
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27. A method of conducting a wagering game on a gaming machine, comprising:
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selecting a game outcome from a plurality of possible outcomes; and
displaying the game outcome with a moving structure that moves at a rate that causes video imagery displayed on the moving structure to persist to human vision.
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Specification