Flying disc apparatus and methods of use
First Claim
Patent Images
1. A flying disc comprising:
- indicia disposed at different radians about a center of the flying disc for defining a flying disc game.
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Abstract
A flying disc is provided that includes indicia disposed at different radians about a center of the flying disc for defining a flying disc game. A method of playing a game with a flying disc.
38 Citations
36 Claims
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1. A flying disc comprising:
indicia disposed at different radians about a center of the flying disc for defining a flying disc game. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14)
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15. A game comprising:
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a flying disc having a plurality of trivia category indicators that each indicate one of a plurality of trivia categories; and
a plurality of trivia cards having a trivia question and answer, wherein each trivia card is designated as being in one of the plurality of trivia categories. - View Dependent Claims (16, 17, 18, 19)
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20. A game comprising:
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a flying disc having a plurality of colored sections, wherein each of the plurality of colored sections comprises one of a plurality of different colors; and
a target ball having a plurality of colored sections, wherein each of the plurality of colored sections of the target ball comprises a different one of the plurality of different colors.
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21. A method of at least two players playing a flying disc game, wherein the game includes a flying disc comprising a plurality of scoring sections, with each such scoring section comprising a numeric value, the method comprising:
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each player catching a throw of said disc; and
scoring points when each of the players catch the disc in one of the scoring sections according to the numeric value of the scoring section in which the disc is caught. - View Dependent Claims (22, 23)
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24. A method of at least two players playing a flying disc game, the game comprising a flying disc comprising a plurality of scoring sections, with each such scoring section comprising a different numeric value, the method comprising:
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each player catching a throw of said disc; and
assigning a win to one of the players when that player either consecutively or non-consecutively catches the disc in each scoring section in a sequence of values of the numeric value in the scoring sections from the highest numerically valued scoring section to the lowest numerically valued scoring section or vice versa. - View Dependent Claims (25)
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26. A method of at least two players playing a flying disc game, wherein the game comprises a flying disc comprising a plurality of scoring sections, with each such scoring section including a numeric value and a suit indicator chosen from the group consisting of colors, patterns, letters, words and symbols, the method comprising:
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each player catching a throw of the disc, wherein the player that catches the disc receives a score corresponding to the numeric value and suit indicator on the disc in the scoring section where the player catches the disc;
accumulating, for each player, an initial hand of cards having numeric values and suit indicators corresponding to scoring sections of the disc where the disc is caught; and
assigning a win to one of the players having an initial hand of cards with the highest poker value. - View Dependent Claims (27, 28)
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29. A method of at least two players playing a flying disc game, wherein the game comprises a flying disc comprising a plurality of scoring sections, with each such scoring section comprises one of a plurality of pictorial representations of a flying disc stunt, the method comprising:
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one of the at least two players selecting a stunt to perform from among the plurality of pictorial representations of flying disc stunts and attempting to perform the selected stunt, wherein if the player is successful in performing the selected stunt each player must attempt the stunt until either each player performs the stunt successfully or one player performs the stunt unsuccessfully;
each player receiving a successive letter in a predetermined word each time that player unsuccessfully completes a stunt immediately after a previous player successfully completes an identical stunt; and
assigning a win to one of the players when each of the other players spells the predetermined word.
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30. A method of at least two players playing a flying disc game, wherein the game comprises a flying disc comprising a plurality of scoring sections, with each such scoring section comprising a different color, the method comprising:
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a catcher receiving a throw of said disc;
a thrower predetermining one of the colors of the scoring sections where the catcher must catch the disc, wherein if the catcher catches the thrown disc in the scoring section that contains the predetermined color, the thrower receives an amount of points that is designated for that color and wherein if the catcher does not catch the thrown disc in the scoring section that contains the predetermined color, the catcher receives the amount of points that is designated for that color. - View Dependent Claims (31, 32)
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33. A method of at least two players playing a flying disc game, wherein the game comprises a flying disc comprising a plurality of scoring sections, with each such scoring section comprising a word or phrase that designates a trivia category, the method comprising:
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each player catching the thrown disc in one of the scoring sections; and
that player answering a trivia question from the trivia category based on where the player catches the disc in one of the scoring sections. - View Dependent Claims (34, 35)
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36. A method of at least two players playing a flying disc game, wherein the game comprises a flying disc and a target ball, with the flying disc comprising a plurality of scoring sections, with each such scoring section comprising a different one of a plurality of different colors, and wherein the target ball comprises a plurality of colored sections each having a different one of the plurality of different colors, the method comprising:
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each player throwing the flying disc at the target ball;
each player scoring a color match when that player'"'"'s thrown disc has a colored section pointing to one of the sections of the target ball that is of the same color; and
assigning a win to one of the players when that player has a color match and that player'"'"'s thrown disc is closest to the target ball or that player'"'"'s thrown disc is closest to the target ball in the case where no player has a color match.
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Specification