Wireless gaming system using standard cellular telephones
First Claim
1. A method for providing interactive wireless gaming using standard wireless communication devices, wherein a plurality of subscribers participate in a wireless game by interacting with each other through a wireless gaming center, the method comprising:
- (a) receiving at least an ordinate delivery location and a specified action for a game related action from a first game subscriber;
(b) obtaining an actual location of at least a second game subscriber based on the last known location of the second game subscriber to a location service center;
(c) comparing the actual location to the delivery location; and
(d) performing game related actions based on the comparison.
2 Assignments
0 Petitions
Accused Products
Abstract
A method for providing interactive wireless gaming using standard wireless communication devices comprising; receiving a target identity and a delivery location for a game related action from a first game subscriber, wherein the target identity corresponds to a second game subscriber; determining an actual location of the second game subscriber; comparing the actual location of the second game subscriber to the delivery location; and performing game related actions based on the comparison.
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Citations
15 Claims
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1. A method for providing interactive wireless gaming using standard wireless communication devices, wherein a plurality of subscribers participate in a wireless game by interacting with each other through a wireless gaming center, the method comprising:
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(a) receiving at least an ordinate delivery location and a specified action for a game related action from a first game subscriber;
(b) obtaining an actual location of at least a second game subscriber based on the last known location of the second game subscriber to a location service center;
(c) comparing the actual location to the delivery location; and
(d) performing game related actions based on the comparison. - View Dependent Claims (2, 3, 4, 5)
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6. A method for providing interactive wireless gaming using standard wireless communication devices, wherein a plurality of subscribers participate in a wireless game by interacting with each other through a wireless gaming center, the method comprising
(a) receiving a target identity and a delivery location for a bullet from a first game subscriber, wherein the target identity corresponds to a second game subscriber; -
(b) obtaining an actual location of the second game subscriber;
(c) comparing the actual location of the second game subscriber to the delivery location;
(d) recording a hit or a miss based on the results of the comparison and other game related rules; and
(e) sending notifications to the first game subscriber and the second game subscriber informing of the results of the bullet. - View Dependent Claims (7, 8, 9, 10, 11)
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12. An apparatus for providing interactive wireless gaming using standard wireless communication devices, wherein a plurality of subscribers participate in a wireless game by interacting with each other through a wireless gaming center, the apparatus comprising:
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(a) means for receiving a target identity and a delivery location for a game related action from a first game subscriber, wherein the target identity corresponds to a second game subscriber;
(b) means for obtaining an actual location of the second game subscriber;
(c) means for comparing the actual location of the second game subscriber to the delivery location; and
(d) means for performing game related actions based on the comparison results.
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13. A wireless gaming system for providing interactive gaming using standard wireless communication devices, wherein a plurality of subscribers participate in a wireless game by interacting with each other through a wireless gaming center, the system comprising:
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(a) a wireless communication network providing wireless communications between a plurality of wireless gaming subscribers;
(b) a short message service center for processing short messages over the wireless gaming network;
(c) a wireless gaming center for performing game related functions, wherein the wireless gaming center interacts with the wireless gaming system through short messages; and
(d) location service center for providing game subscriber locations to the wireless gaming center.
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14. A computer program product embodied in a computer readable medium for providing interactive wireless gaming using standard wireless communication devices, wherein a plurality of subscribers participate in a wireless game by interacting with each other through a wireless gaming center, comprising:
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(a) code means for receiving a target identity and a delivery location for a game related action from a first game subscriber, wherein the target identity corresponds to a second game subscriber;
(b) code means for obtaining an actual location of the second game subscriber;
(c) code means for comparing the actual location of the second game subscriber to the delivery location; and
(d) code means for performing game related actions based on the comparison. - View Dependent Claims (15)
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Specification