System and method for combining low-power signals and high-power signals on a single circuit board in a gaming machine
First Claim
1. A gaming control system for use in a gaming machine, comprising:
- a gaming control board;
low-power, logic components disposed on said gaming control board, said logic components including a CPU adapted to execute instructions for randomly selecting a plurality of game outcomes in response to wagers inputted by a player; and
high-power components disposed on said gaming control board, said high-power components interfacing said gaming control board with high-power devices of said gaming machine.
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Accused Products
Abstract
A gaming control board having low-power circuitry and high-power circuitry for controlling the operation of a gaming machine. The low-power circuitry includes logic components including a CPU that executes instructions for randomly selecting a plurality of game outcomes in response to wagers inputted by a player. The high-power circuitry includes high-power components such as lamp drivers for interfacing high-power signals between the gaming control board and a game interface board. Two connectors are provided on the gaming control board, one to interface low-power signals and another to interface high-power signals. The high-power circuitry is located near the connector interfacing the high-power signals for optimal EMI suppression.
33 Citations
33 Claims
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1. A gaming control system for use in a gaming machine, comprising:
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a gaming control board;
low-power, logic components disposed on said gaming control board, said logic components including a CPU adapted to execute instructions for randomly selecting a plurality of game outcomes in response to wagers inputted by a player; and
high-power components disposed on said gaming control board, said high-power components interfacing said gaming control board with high-power devices of said gaming machine. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15)
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16. A gaming control system for use in a gaming machine, comprising:
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a gaming control board having a first connector and a second connector, said gaming control board including low-power, logic components for coupling low-power signals to said first connector, said logic components including a processing unit adapted to execute instructions for randomly selecting a plurality of game outcomes, and high-power components for coupling high-power signals to said second connector;
an interface board positioned in a generally coplanar arrangement with said gaming control board, said interface board having a first interface board connector and a second interface board connector, said first interface board connector being adapted for connection to said first connector, said second interface board connector being adapted for connection to said second connector; and
a housing enclosing said gaming control board, said housing having first and second apertures, said first aperture being dimensioned to permit access to said first connector of said gaming control board through said housing, said second aperture being dimensioned to permit access to said second connector of said gaming control board through said housing, said housing shielding said logic components and said high-power components from effects of EMI.
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- 17. A control system for use in a gaming machine comprising two circuit boards, a first one of said two circuit boards being an interface board and a second one of said two circuit boards being a gaming control board, said interface board being coupled to said gaming control board, said gaming control board including logic components for providing low-power signals to said interface board via a first connector, said logic components including a CPU adapted to execute instructions for randomly generating a plurality of game outcomes, said gaming control board further including high-power components for providing high-power signals to said interface board via a second connector, said high-power signals controlling the operation of peripheral devices of said gaming machine.
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20. A gaming machine, comprising:
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an input for receiving wager inputs;
a display for displaying a plurality of game outcomes;
a gaming control board having a first connector and a second connector;
logic circuitry mounted on said gaming control board for processing low-power signals, said logic circuitry including a processing unit for randomly selecting one of said plurality of game outcomes in response to said wager input, said logic circuitry being coupled to said first connector; and
high-power circuitry mounted on said gaming control board for processing high-power signals that are used to control high power devices on said game, said high-power circuitry being coupled to said second connector. - View Dependent Claims (21)
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22. A method of isolating low-power signals from high-power signals in a gaming machine, comprising:
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providing a gaming control board including a processor adapted to execute instructions for randomly selecting a plurality of game outcomes in response to a wager input from a player of said gaming machine and a plurality of electrical traces adapted to carry low-power signals and high-power signals;
routing those of said plurality of electrical traces adapted to carry low-power signals to a first connector on said gaming control board; and
routing those of said plurality of electrical traces adapted to carry high-power signals to a second connector on said gaming control board. - View Dependent Claims (23, 24, 25)
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26. A method of assembling a gaming control system for use in a gaming machine, comprising:
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disposing on a gaming control board logic components, said logic components including a CPU adapted to execute instructions for randomly selecting a plurality of game outcomes; and
disposing on said gaming control board high-power components, said high-power components controlling the operation of peripheral devices of said gaming machine. - View Dependent Claims (27, 28, 29, 30)
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31. A gaming control system for use in a gaming machine, comprising:
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a gaming control board having a first connector and a second connector, said gaming control board including low-power, logic components for coupling low-power signals to said first connector, said logic components including a processing unit adapted to execute instructions for randomly selecting a plurality of game outcomes, and high-power components for coupling high-power signals to said second connector; and
an interface board having a first interface board connector and a second interface board connector, said first interface board connector being adapted for connection to said first connector, said second interface board connector being adapted for connection to said second connector. - View Dependent Claims (32, 33)
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Specification