System and method of displaying a game on a gaming machine
First Claim
Patent Images
1. A method of displaying a game on a gaming machine including a display, the method including the steps of (a) displaying a plurality of game segments on the display;
- (b) displaying a video sequence before, during or after one or more of the game segments.
1 Assignment
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Accused Products
Abstract
A gaming machine includes a display (1), an audio sequence player, a controller and a ticket dispenser (5). Additional features include an aesthetically designed casing (6), a secondary display (7) and a number of speakers (8). The preferred method involves displaying a number of game segments on the display (1) and displaying a video sequence before, during and after one of the game segments. The video sequence shows an animated character interacting with another animated character, performing a task or interacting with a user.
166 Citations
30 Claims
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1. A method of displaying a game on a gaming machine including a display, the method including the steps of
(a) displaying a plurality of game segments on the display; (b) displaying a video sequence before, during or after one or more of the game segments. - View Dependent Claims (2, 3, 4)
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5. A gaming machine for displaying a game, the gaming machine including a display which:
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(a) displays a plurality of game segments; and
(b) displays a video sequence before, during or after one or more of the game segments. - View Dependent Claims (6, 7, 8)
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9. A method of generating advertising revenue using a gaming machine having a display, the method including the steps of:
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(a) displaying a plurality of game segments on the display;
(b) displaying a video sequence before, during or after one or more of the game segments, wherein the video sequence includes advertising information provided by an advertiser; and
(c) receiving revenue from the advertiser in return for displaying their advertising information on the gaming machine. - View Dependent Claims (10, 11)
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12. A gaming machine including:
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a housing;
an actuator mounted to the housing for allowing a gamer to play a game, the actuator being responsive to manual input from the gamer for providing input signals;
a display mounted to the housing for operating selectively in a game mode for displaying the progress of the game to the gamer and an idle mode for displaying other information;
a controller contained within the housing and being responsive to the input signals for driving the display, wherein following an absence of input signals for a predetermined period, the controller drives the display in the idle mode. - View Dependent Claims (13, 14, 15, 16)
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17. A method of operating a gaming machine, the method including:
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providing a housing;
mounting an actuator mounted to the housing for allowing a gamer to play a game, the actuator being responsive to manual input from the gamer for providing input signals;
mounting a display mounted to the housing for operating selectively in a game mode for displaying the progress of the game to the gamer and an idle mode for displaying other information;
utilising a controller contained within the housing to be responsive to the input signals for driving the display, wherein following an absence of input signals for a predetermined period, the controller drives the display in the idle mode.
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18. A gaming machine for allowing a gamer to play a game that provides the gamer with a finite chance of winning awarded gaming credits, the machine including:
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a housing;
a register for storing gaming credits that are available to the gamer;
an actuator mounted to the housing for allowing the gamer to play the game, the actuator being responsive to manual input from the gamer for providing input signals;
a display mounted to the housing for displaying the progress of the game to the gamer;
a controller contained within the housing and being responsive to the input signals and the register for driving the display wherein, following a predetermined win of the game by the gamer, the register is progressively increased by the awarded credits while the controller simultaneously drives the display to display to the gamer a video sequence. - View Dependent Claims (19, 20, 21, 22)
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23. A gaming machine including:
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a housing;
an actuator mounted to the housing for allowing a gamer to play a game, the actuator being responsive to manual input from the gamer for providing input signals;
a display mounted to the housing for displaying the progress of the game to the gamer;
a controller contained within the housing and being responsive to the input signals for driving the display such that for predetermined outcomes of the game the display provides the gamer with visual and/or audible instructions as to how to progress the game. - View Dependent Claims (24, 25)
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26. A method of gaming including:
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allowing a gamer to play a game by providing manual input signals;
providing a display for displaying the progress of the game to the gamer;
being responsive to the input signals for driving the display such that for predetermined outcomes of the game the display provides the gamer with visual and/or audible instructions as to how to progress the game.
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27. A gaming machine for allowing a gamer to play a succession of games of chance that are based upon a plurality of characters, the machine including:
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a housing;
an actuator mounted to the housing for allowing the gamer to play the game, the actuator being responsive to manual input from the gamer for providing input signals;
a display mounted to the housing for operating in a first mode for displaying to the gamer the progress of the present game in the succession of games and a second mode for displaying to the gamer an animated sequence of one or more of the characters;
a controller contained within the housing and being responsive to the input signals for driving the display such that the first mode is interspersed with the second mode and the successively displayed animated sequences include continuity. - View Dependent Claims (28, 29)
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30. A method for allowing a gamer to play a succession of games of chance that are based upon a plurality of characters, the method including:
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allowing a gamer to play a game by providing manual input signals;
operating a display in a first mode for displaying to the gamer the progress of the present game in the succession of games and a second mode for displaying to the gamer an animated sequence of one or more of the characters;
being responsive to the input signals for driving the display such that the first mode is interspersed with the second mode and the successively displayed animated sequences include continuity.
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Specification