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Processing collisions between digitally represented mobile objects and free form dynamically created electronic ink

  • US 20030195039A1
  • Filed: 04/16/2002
  • Published: 10/16/2003
  • Est. Priority Date: 04/16/2002
  • Status: Active Grant
First Claim
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1. In a computer system, a method of processing a collision involving a first virtual object and a second virtual object, the method comprising:

  • determining which at least one point has collided with a free form shape of the second object, wherein the free-form shape is dynamically defined at run time;

    based on the at least one point that has collided with the second object, determining a collision angle;

    based on the collision angle, causing the first object to move away from the second object after the collision as if the first object collided with a collision surface that is perpendicular to the collision angle.

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