Video game system and game controller
First Claim
Patent Images
1. A game controller comprising:
- a communication link to a game system;
a processor;
one or more components selected from the group consisting of;
a photoelectric plethysmography, a galvanometer and a thermocouple;
wherein the processor comprises executable instructions for providing the game system measurements from one or more of the components.
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Abstract
Game controllers having a communication link to a game systems, a processor, and a photoelectric plethysmography, a galvanometer, or a thermocouple. Video game systems having a video game processor, a computer readable medium containing executable instructions for providing a video game and the game controller.
34 Citations
21 Claims
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1. A game controller comprising:
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a communication link to a game system;
a processor;
one or more components selected from the group consisting of;
a photoelectric plethysmography, a galvanometer and a thermocouple;
wherein the processor comprises executable instructions for providing the game system measurements from one or more of the components. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12)
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13. An earpiece for a video game system, comprising:
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a speaker;
a communication link; and
a respiratory voice sensor;
wherein the speaker and the respiratory voice sensor are in electrical communication with the communication link. - View Dependent Claims (14, 15)
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16. A handheld video gaming system comprising:
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a shell;
a video display;
a computer readable medium containing executable instructions for providing a video game;
a video processor;
and one or more biofeedback devices incorporated into the shell of the handheld video gaming system.
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17. A video game system comprising:
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a) a circuit board;
b) one or more input adapters in communication with the circuit board, wherein the input adapters are configured to carry data from at least two distinct data types;
c) an analog to digital converter in communication with the circuit board;
d) one or more shift registers in communication with the circuit board; and
e) a microprocessor in communication with the circuit board and a software input module;
wherein the two distinct data types comprise manual controller motion data and physiological data.
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18. A method for providing player physiological data and manual controller data to a video gaming system software input module, wherein the method comprises the steps of:
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a) receiving at least two distinct data types from a gaming controller, wherein the data types comprise unprocessed physiological data and manual controller data;
b) transforming the unprocessed physiological data from an analog form to a 20 digital form utilizing an analog to digital converter;
c) collecting the digital form of the physiological data on a shift register, wherein the physiological data is collected serially;
d) converting the serial physiological data into a parallel form on a parallel data bus;
e) transferring the parallel physiological data on the parallel data bus to a microprocessor;
f) relaying the parallel physiological data to a ROM unit;
wherein the ROM unit stores the parallel physiological data;
g) accessing the ROM unit utilizing a RAM unit to perform pre-defined calculations of the parallel physiological data;
wherein the calculations comprise a “
z”
value;
h) transferring the “
z”
value to a shift register in a serial manner;
i) converting the serial “
z”
values to a parallel form of the “
z”
values;
j) transferring the parallel form “
z”
values to a microprocessor; and
k) relaying the parallel form “
z”
values from the microprocessor to a software input module.
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19. A video gaming system comprising:
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a) a video game processor;
b) a computer readable medium containing executable instructions for providing a video game;
c) a microprocessor in communication with one or more input adapters, wherein the microprocessor comprises executable instructions for analyzing physiological data received through the input adapters.
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20. A video game system comprising:
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a) a video game processor;
b) a computer readable medium containing executable instructions for providing a video game;
c) a microprocessor in communication with the video game processor;
d) one or more input adapters in communication with the microprocessor;
wherein the input adapters are configured to carry data from at least two distinct data types; and
further wherein the data types comprise physiological data from a game player and conventional controller data;
wherein the microprocessor comprises executable instructions for determining a “
z-factor”
which represents the number of standard deviations the physiological data is away from a calculated mean of the physiological data.
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21. A method for providing physiological data to a video game system, wherein the method comprises the steps of:
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a) receiving input data through an input adapter on the video gaming system, wherein the input data comprises multiple physiological data points and conventional controller data points;
b) separating the physiological data points from a serial storage form into a parallel storage form, wherein the physiological data points are grouped by time;
c) calculating a “
z-factor”
for each physiological data point utilizing a mean and standard deviation of the physiologic data points;
d) transferring the “
z-factor”
for each physiological data point to a software input module on the video gaming system.
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Specification