System and method for live interactive remote gaming using casino-based proxies
First Claim
1. A method for playing a live game of chance at a gaming machine located within a casino by both a physical player who has agreed to play as a proxy for other players and a plurality of remote players comprising the steps of:
- A) selecting a proxy at said gaming machine;
B) associating at least one remote player with said proxy;
C) initializing the play of said game of chance;
D) transmitting audio and visual signals to said at least one remote player;
E) soliciting a determination of how to play the game of chance from said proxy;
F) detecting results of the play of said game of chance;
G) based on said result, automatically paying winning wagers and collecting losing wagers from said remote players; and
H) repeating steps C-G until said proxy terminates play at said gaming machine.
1 Assignment
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Accused Products
Abstract
The present invention relates to a gaming system and method for enabling remote players to participate in the play of a casino game of chance through a selected proxy. The gaming system enables remote interactive gaming by a large number of remote players who place wagers with the outcome determined by the play of the proxy. The proxy is equipped with a personalized transmitter module so that audio signals spoken by the proxy and the ambiance of the casino are transmitted to remote players. The presence of the transmitter module is detectable by a gaming machine. Each gaming machine includes a machine manager and at least two video cameras. One video camera is internal to the game machine cabinet but positioned to capture the video image of the physical player. The other camera is positioned such that it is able to capture the result of the game of chance. Machine manager detects the result and transmits this information to a network manager for use in calculating payouts for winning wagers.
233 Citations
38 Claims
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1. A method for playing a live game of chance at a gaming machine located within a casino by both a physical player who has agreed to play as a proxy for other players and a plurality of remote players comprising the steps of:
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A) selecting a proxy at said gaming machine;
B) associating at least one remote player with said proxy;
C) initializing the play of said game of chance;
D) transmitting audio and visual signals to said at least one remote player;
E) soliciting a determination of how to play the game of chance from said proxy;
F) detecting results of the play of said game of chance;
G) based on said result, automatically paying winning wagers and collecting losing wagers from said remote players; and
H) repeating steps C-G until said proxy terminates play at said gaming machine. - View Dependent Claims (2, 3, 5)
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- 4. The method of claim I wherein said initializing step comprises the step of placing a wager by said proxy and a wager by said at least one remote player.
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7. A method for playing a game of chance at a gaming table run by a banker, said method enabling a plurality of remote players to play from locations remote from said gaming table, said method comprising the steps of:
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Establishing a proxy at said gaming table;
Associating said remote players with said proxy;
Placing a wager by said proxy;
Placing a wager by each of said remote players;
Distributing a plurality of encoded gaming objects to at least said proxy and said banker;
Detecting the value of each of said plurality of encoded gaming objects;
Transmitting, to each remote player, the value of each of said plurality of encoded gaming objects distributed to said proxy;
Requesting said proxy to determine how to play the game of chance;
Based on said determination, paying said proxy and said remote players if the play of the game of chance wins; and
Collecting the wagers from said proxy and said remote players if the play of the game of chance does not win. - View Dependent Claims (8, 9, 10, 11, 12)
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13. A gaming machine system for enabling remote play of a game of chance by a physical player at a casino and a plurality of remote players, said gaming machine system comprising:
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a server associated with said casino for tracking the play of said physical player and the results of each game of chance;
a housing for said gaming machine;
means for providing a game of chance and for transmitting the results of said play to said server, said providing means including a user interface to enable said physical player to initiate the play of said game of chance, said providing means located in the interior of said housing;
a display, coupled to said providing means and mounted on the housing, for displaying the play of said game of chance to said physical player;
a non-contact reader circuit, coupled to said providing means, for receiving information identifying said physical player, said information retained on an encoded device associated with said physical player, said encoded device adapted to transfer said information when proximate to said reader circuit, said reader circuit adapted to transfer said information to said providing means upon receipt, said reader circuit located in the interior of said housing;
a communications network for coupling said providing means to said server so that said information may be transferred from said gaming machine to said server; and
means, coupled to said server by said communications network, for communicating the play of each game of chance and the result of each play to said remote players. - View Dependent Claims (14, 15, 16, 17, 18)
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19. A system for playing a game of chance from a remote location comprising:
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a gaming table having a plurality of defined positions for playing a game of chance, at least one of which is adapted for use by a proxy;
a first video camera for generating an image of said gaming table;
a second video camera for generating an image of said proxy;
means, associated with said proxy, for detecting audible sounds generated by said proxy and by the ambient surroundings;
a network manager coupled to said gaming table for detecting the results of said game of chance, said network manager having a communication link for transfer of said images and said audible sound to said network manager; and
a gaming machine remote from said gaming table coupled to said network manager, said gaming machine adapted to selectively display the video images from said first and second video camera and for broadcasting said audible sounds upon receipt from said network manager. - View Dependent Claims (20, 21, 22, 23, 24, 25)
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26. In a real-time interactive gaming system having a plurality of live action gaming machines adapted for play by a plurality of remote players, where each remote player may place wagers on a selected game of chance being conducted by at least one of said gaming machines, said real-time interactive gaming system having means for transmitting broadcast quality signals of the live action play of the game of chance to each of said remote players, said real-time interactive gaming system comprising:
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means for detecting the presence of a proxy playing a game of chance at said at least one of said gaming machines;
means for associating said proxy with said remote players;
detector means associated with said at least one of said gaming machines for automatically detecting the outcome of each play of the game of chance; and
a game manager, coupled to said detector means, for associating the detected values with the wagers received from said remote players. - View Dependent Claims (27, 28, 29, 30, 31, 32)
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33. A gaming machine for playing a game of chance comprising:
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a first display for selecting a game of chance, said display having a touch sensitive screen for entering said selection, said first display having a portion for displaying information relating to the play of said selected game of chance; and
a plurality of cameras for capturing a plurality of images relating to the selected game of chance. - View Dependent Claims (34, 35, 36, 37, 38)
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Specification