Gaming machine with player selection of options in bonus game
First Claim
1. A gaming method comprising:
- conducting a main game, the main game having a plurality of possible outcomes, at least one of the outcomes enabling a secondary game;
after the main game generates said at least one of the outcomes, enabling the secondary game, the secondary game comprising;
displaying a plurality of icons to a player, each icon representing an unknown element;
displaying the elements to a player without identifying which icons are associated with the elements; and
receiving player selection signals conveying a selection of at least one of the icons.
3 Assignments
0 Petitions
Accused Products
Abstract
In one embodiment, a gaming machine carries out a main game, such as a spinning reel type game, either using physical reels or simulated reels on a video screen. A special combination of symbols activates a video bonus game. The bonus game comprises a plurality of N unknown options in the form of icons, where the player may only make M choices, where M is less than N. In another embodiment, M is less than or equal to N. The unknown options may include, for example, different award credits. The options may be presented as hidden values behind doors or using other attractive presentation. The N values behind the closed doors are displayed in an order unrelated to the arrangement of the unknown options so the player sees what she can possibly win. The player then makes her M selections to win the awards behind the doors. There may be additional levels of the bonus game. Numerous other embodiments are described relating to providing the player unknown options and allowing the player to select a subset of the options. In one embodiment, the games involve some player strategy. For example, the game reveals a hidden value to a player, and the player must choose whether to take the revealed value or select another door.
161 Citations
50 Claims
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1. A gaming method comprising:
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conducting a main game, the main game having a plurality of possible outcomes, at least one of the outcomes enabling a secondary game;
after the main game generates said at least one of the outcomes, enabling the secondary game, the secondary game comprising;
displaying a plurality of icons to a player, each icon representing an unknown element;
displaying the elements to a player without identifying which icons are associated with the elements; and
receiving player selection signals conveying a selection of at least one of the icons. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26)
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27. A gaming device comprising:
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a display area for displaying a main game, the main game having a plurality of possible outcomes, at least one of the outcomes enabling a secondary game; and
at least one processor and display for displaying the secondary game, the secondary game comprising;
displaying a plurality of icons to a player, each icon representing an unknown element;
displaying the elements to a player without identifying which icons are associated with the elements; and
receiving player selection signals conveying a selection of at least one of the icons. - View Dependent Claims (28, 29, 30, 31, 32, 33, 34, 35, 36, 37, 38, 39, 40, 41, 42, 43, 44, 45)
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46. A gaming method comprising:
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conducting a main game, the main game having a plurality of possible outcomes, at least one of the outcomes enabling a secondary game;
after the main game generates said at least one of the outcomes, enabling the secondary game, the secondary game comprising;
displaying a plurality of icons to a player, each icon representing an unknown element;
revealing at least one element to the player;
allowing the player to take the revealed element or select one of the remaining unknown elements; and
receiving player selection signals conveying a selection of at least one of the icons. - View Dependent Claims (47, 48, 49, 50)
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Specification