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Game machine and game program

  • US 20030216175A1
  • Filed: 11/06/2002
  • Published: 11/20/2003
  • Est. Priority Date: 05/16/2002
  • Status: Active Grant
First Claim
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1. A game machine for carrying out game processing to display a state in which a first object casts a shadow formed by light from a light source on a second object in a virtual three-dimensional game space, the game machine comprising:

  • partial shadow volume storage means for storing a partial shadow volume formed based on a contour of the first object and a direction of the light from the light source and having a predetermined height in the direction of the light based on undulations of the second object;

    partial shadow volume placing means for placing the partial shadow volume at shadow volume placement coordinates; and

    shadow rendering means for rendering the shadow of the first object cast on the second object based on the partial shadow volume placed by the partial shadow volume placing means.

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