Method and apparatus for employing flat rate play
First Claim
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1. A method comprising:
- receiving a payment from a player for a predetermined number of outcomes at a player device;
generating at least the predetermined number of outcomes;
adjusting a balance of the player device based on the outcomes; and
allowing play regardless of whether the balance is less than zero.
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Abstract
Systems and methods are provided allowing a player to play a gaming device and receive a predetermined number of outcomes in exchange for a payment. The gaming device generates at least the predetermined number of outcomes, and adjusts a balance of the player device based on the outcomes. The player can continue playing regardless of whether the balance is less than zero.
388 Citations
14 Claims
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1. A method comprising:
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receiving a payment from a player for a predetermined number of outcomes at a player device;
generating at least the predetermined number of outcomes;
adjusting a balance of the player device based on the outcomes; and
allowing play regardless of whether the balance is less than zero. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13)
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14. A method comprising:
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receiving a payment from a player for a predetermined number of outcomes at a player device;
generating at least the predetermined number of outcomes;
adjusting a balance of the player device based on the outcomes;
determining whether the balance exceeds a predetermined threshold; and
paying an amount by which the balance exceeds the threshold.
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Specification