On-line gaming spectator
First Claim
1. A method of providing entertainment to a user, including:
- receiving a request from the user to be a spectator at an on-line game that is effected by one or more active-players, and providing stimuli to the user corresponding to activities of the on-line game.
1 Assignment
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Accused Products
Abstract
Participatory spectator roles are provided to on-line gaming systems. The degree of a spectator'"'"'s participation can vary from that of an observer to that of a critic. Similarly, the degree of effect that the spectator can have on the active-players of the on-line game may also vary. The spectator receives input at various sense levels, video, audio, touch, and so on, and may provide feedback to the active-players of the on-line game using the same or different sense levels. The spectator may also be able to effect changes in the on-line game environment, by modifying landscapes and obstacles, providing clues, defining new rules or challenges, interacting with the active-players, and so on.
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Citations
26 Claims
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1. A method of providing entertainment to a user, including:
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receiving a request from the user to be a spectator at an on-line game that is effected by one or more active-players, and providing stimuli to the user corresponding to activities of the on-line game. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13)
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14. A computer program that, when executed on a computer system, causes the computer system to:
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receive player-input from one or more active-players of an on-line game, update a state of the on-line game based on the player-input, transmit updated game information to the one or more active-players, based on the state of the on-line game, and transmit updated spectator information to one or more spectators, based on at least one of;
the player-input, and the state of the on-line game. - View Dependent Claims (15, 16, 17, 18, 19, 20, 21)
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22. An on-line gaming system comprising:
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a first software component for implementation on a host system that is configured to control an on-line game in response to inputs from one or more active-players of the on-line game, a second software component for implementation on each computer system of the one or more active-players that is configured to render a state of the on-line game corresponding to each of the one or more active-players, and to communicate the inputs from each of the one or more active-players to the host system, the first software component being further configured to modify the state of the on-line game in response to the inputs from each of the one or more active-players, and, a third software component for implementation on each computer system of one or more spectators to the on-line game that is configured to render the state of the on-line game corresponding to each of the one or more spectators. - View Dependent Claims (23, 24, 25, 26)
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Specification