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Internet gaming system

  • US 20030224856A1
  • Filed: 05/30/2002
  • Published: 12/04/2003
  • Est. Priority Date: 05/30/2002
  • Status: Abandoned Application
First Claim
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1. A method of conducting a network gaming system that utilizes a plurality of remote terminals coupled to a game server, said method comprising:

  • assigning an identification code to each of a plurality of players wherein each player is uniquely identified by their corresponding identification code;

    receiving identification codes with the game server from players at the remote terminals and verifying that the received identification codes correspond to authorized identification codes;

    prompting the authorized players at the remote terminals to create characters associated with the players by selecting a set of character attributes for each character;

    forming groups of player created characters into teams;

    scheduling games between the teams of player created characters;

    conducting the scheduled games; and

    storing the results of the games on the game server.

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