Real time incorporation of personalized audio into video game
First Claim
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1. An encoded tag text file for identifying a sound file to be played back, the text file comprising:
- a) first data encoding the location of the sound file; and
b) second data encoding the instruction that triggers the playback of the sound file.
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Abstract
The present invention provides a computer method and system for incorporating user-personalized music and/or sound into a video game. In part, the invention relates to a music engine that interfaces with a video game, and provides a plurality of user-personalized sound files to the video game. The invention also relates to an encoded tag text files that identifies a user-personalized sound file to be played back at a specific point in a program.
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Citations
20 Claims
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1. An encoded tag text file for identifying a sound file to be played back, the text file comprising:
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a) first data encoding the location of the sound file; and
b) second data encoding the instruction that triggers the playback of the sound file. - View Dependent Claims (2, 3, 4, 5, 6, 7)
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8. A computer program that incorporates playback of a sound file by means of an encoded tag text file associated with the sound file, the program comprising:
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a) an instruction corresponding to an instruction in the encoded tag text file that triggers playback of the sound file;
b) sound file retrieval means comprising means for obtaining location data for the sound file from the encoded tag text file; and
c) sound file playback means comprising means for obtaining data from the encoded tag text file about where the beginning and endpoints of playback are.
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9. A method of user-personalizing sound playback associated with a computer program, the method comprising:
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a) generating a list of one or more events contained in the program to be associated with user-selected sound files;
b) for each sound file selected by the user, prompting the user to generate an encoded tag text file associated with that sound file, the encoded tag text file comprising first data encoding the location of the sound file, second data encoding the instruction that triggers the playback of the sound file, third data encoding the duration of the sound file, and fourth data encoding information about the sound file; and
c) using the generated encoded tag text files to playback the sound files. - View Dependent Claims (10, 11)
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12. A method for incorporating user-personalized sound into a video game, the method comprising:
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a) providing a music engine and an interface between the music engine and the video game, wherein the music engine is capable of providing a plurality of sound files to the video game, and further wherein the interface is capable of obtaining sound files from the music engine and presenting the sound files to the video game for playback;
b) sending a first signal from the video game to the interface to playback a first sound file from the music engine, thereby causing the music engine to send the first sound file to the video game for playback. - View Dependent Claims (13, 14, 15)
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16. A video game apparatus capable of incorporating user-personalized sound, the apparatus comprising:
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a) music engine means capable of accessing a plurality of sound files;
b) interface means capable of obtaining sound files from the music engine and presenting the sound files for playback;
c) trigger means for sending signals to the interface to playback sound files from the music engine; and
d) playback means for playing sound files. - View Dependent Claims (17, 18, 19, 20)
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Specification