Turn-based strategy game
First Claim
1. A game apparatus for turnwise use by a plurality of players, each player having an associated game piece and an associated game score, comprising:
- a turntable having a plurality of figures thereon;
a panel mounted on the turntable which indicates a plurality of playing positions and which accommodates at least one of a plurality of strategy/identity cards; and
a ring dispenser containing a plurality of rings, at least one of the rings having a first point value and at least one of the rings having a second point value, the ring dispenser having a portion from which one of said rings is presented as an available ring and is available to be taken;
wherein at each said player'"'"'s turn that said player places their said game piece opposite to the ring dispenser, that said player making a decision whether to “
take”
or “
pass”
the ring that is available at the ring dispenser.
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Accused Products
Abstract
A collection of turn-based, multiple-player strategy games is based on a common logical problem, in which “Best Strategist” players seek to maximize their point scores by “Taking” or “Passing” rings of a uniform, nominal value from a fixed, known supply which, when exhausted, makes available a ring of greater value to the player having the next turn. Games are grouped into three skill levels, each containing several sub-games generated by varying particular rules; rules are modular in that elements of different games can be combined to create new, hybrid games with a well-defined structure. There are two preferred embodiments of The Ring Game, a physical version and an electronic version, the latter playable on various platforms including, but not limited to, game player/TV monitors; hand-held wireless devices; and computers.
77 Citations
75 Claims
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1. A game apparatus for turnwise use by a plurality of players, each player having an associated game piece and an associated game score, comprising:
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a turntable having a plurality of figures thereon;
a panel mounted on the turntable which indicates a plurality of playing positions and which accommodates at least one of a plurality of strategy/identity cards; and
a ring dispenser containing a plurality of rings, at least one of the rings having a first point value and at least one of the rings having a second point value, the ring dispenser having a portion from which one of said rings is presented as an available ring and is available to be taken;
wherein at each said player'"'"'s turn that said player places their said game piece opposite to the ring dispenser, that said player making a decision whether to “
take”
or “
pass”
the ring that is available at the ring dispenser. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9, 10, 11)
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12. A method of turnwise game play by a plurality of players, each player having an associated game piece representation and an associated game score, comprising the steps of:
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providing a turntable having a plurality of figures thereon;
providing a panel mounted on the turntable which indicates a plurality of playing positions and which accommodates a plurality of strategy/identity cards; and
providing a ring dispenser containing a plurality of rings, at least one of the rings having a first point value and at least one of the rings having a second point value, the ring dispenser having a portion from which one of said rings is presented and is available as an available ring to be taken;
placing, at each said player'"'"'s turn, that said player'"'"'s said game piece opposite to the ring dispenser; and
making, at that said player'"'"'s turn, a decision whether to “
take”
or “
pass”
the available ring at the ring dispenser. - View Dependent Claims (13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26, 27)
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28. A method of turnwise game play by a plurality of players, each said player having an associated game piece representation and an associated game score, comprising the steps of:
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providing a representation of a turntable having a plurality of figures thereon;
providing a representation of a plurality of playing positions;
providing a plurality of strategy/identity card representations; and
providing a representation of a ring dispenser having a quantity of a plurality of represented rings, at least one of the represented rings in the represented ring dispenser representation having a first point value and at least one of the represented rings in the represented ring dispenser representation having a second point value, the represented ring dispenser having a portion from which one of said represented rings is fed and is representatively available as an available ring to be taken;
placing, at each said player'"'"'s turn, that said player'"'"'s said game piece representation opposite to the represented ring dispenser; and
making, at that said player'"'"'s turn, a decision whether to “
take”
or “
pass”
the representatively available ring at the represented ring dispenser. - View Dependent Claims (29, 30, 31, 32, 33, 34, 35, 36, 37, 38, 39, 40, 41, 42, 43, 44, 45, 46, 47, 48, 49, 50, 51, 52, 53, 54, 55, 56, 57, 58, 59, 60, 61, 62, 63, 64, 65, 66, 67, 68, 69, 70, 71, 72, 73, 74, 75)
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Specification