Gaming device having a multiple moving object game
First Claim
Patent Images
1. A gaming device comprising:
- a cabinet;
a wager acceptor supported by the cabinet;
a channel attached to the cabinet;
a movable object positioned in the channel;
at least one moveable object actuator connected to the channel;
at least one partitioner connected to the channel;
a movable object sensor positioned relative to the channel; and
a processor in communication with the wager acceptor, moveable object actuator, partitioner, and movable object sensor.
1 Assignment
0 Petitions
Accused Products
Abstract
A gaming device including plurality of aligned channels mounted to the cabinet and a movable object is positioned in each channel. An actuator for engaging the movable object is positioned at the base of each channel and a partitioner for partitioning each channel into a plurality of sections is connected to each channel. An award is provided to the player based on the sections the moveable objects are captured in after the partitioners partition the channels into a plurality of sections.
-
Citations
72 Claims
-
1. A gaming device comprising:
-
a cabinet;
a wager acceptor supported by the cabinet;
a channel attached to the cabinet;
a movable object positioned in the channel;
at least one moveable object actuator connected to the channel;
at least one partitioner connected to the channel;
a movable object sensor positioned relative to the channel; and
a processor in communication with the wager acceptor, moveable object actuator, partitioner, and movable object sensor. - View Dependent Claims (2, 3, 4, 5, 6, 7)
-
-
8. A gaming device comprising:
-
a cabinet;
a wager acceptor supported by the cabinet;
a plurality of aligned channels connected to the cabinet;
a movable object positioned in each channel;
at least one move object actuator connected to each channel;
at least one partitioner connected to each channel;
a movable object sensor connected to each channel; and
a processor in communication with the wager acceptor, moveable object actuators, partitioners, and movable object sensors. - View Dependent Claims (9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29, 30, 31, 32, 33, 34, 35)
-
-
36. A gaming device comprising:
-
a cabinet;
a plurality of aligned channels attached to the cabinet;
a movable object positioned in each channel;
at least one actuator connected to each channel;
at least one partitioner connected to each channel;
a movable object detection device associated with each channel;
a processor which controls said actuators, said partitioners and said movable object detection devices; and
an award provided to a player after the processor;
(a) causes the actuator for at least one of the channels to propel the movable object in said channel from a resting section of said channel into an active section of said channel;
(b) causes the partitioner to partition said channel into a plurality of sections; and
(c) determines if said propelled movable object is captured in a predetermined section of said channel, said award based on said determination. - View Dependent Claims (37)
-
-
38. A gaming device comprising:
-
a cabinet;
a plurality of aligned channels connected to the cabinet;
a movable object positioned in a lower portion of each channel;
at least one actuator for moving said movable object in each channel;
at least one partitioner for capturing said movable object in each channel;
a symbol on each of said movable objects, wherein an award is associated with each symbol; and
a processor in communication with said actuators and said partitioners, said processor operable to;
(a) activate said actuators to cause said actuators to engage and propel said movable objects into upper portions of the channels, (b) activate said partitioners to partition said channels into a plurality of sections and cause said partitioners to capture said propelled movable objects, (c) determine if the moveable objects are captured by the partitioners, and (d) provide to a player an award, if any, associated with the symbols on said captured movable objects. - View Dependent Claims (39, 40, 41, 42, 43, 44, 45)
-
-
46. A method of operating a gaming device, said method comprising the steps of:
-
(a) activating an actuator in a channel to propel a movable object in said channel into a portion of said channel;
(b) activating a partitioner located in said channel to partition said channel into a plurality of sections and capture said propelled movable object if said object is located in a predetermined section of said channel;
(c) determining if the object is captured in said predetermined section of said channel; and
(d) providing an award to a player if said moveable object is captured in said predetermined section of said channel. - View Dependent Claims (47, 48, 49)
-
-
50. A method of operating a gaming device, said method comprising the steps of:
-
(a) activating actuators in a plurality of channels to propel movable objects in said channels into portions of said channels;
(b) activating partitioners located in said channels to partition said channels into a plurality of sections and capture said propelled movable objects if said object are located in predetermined sections of said channels;
(c) determining if any of the objects are captured in said predetermined sections of said channels; and
(d) providing an award to a player if any of said moveable objects are captured in said predetermined sections of said channels, said award based on the moveable objects captured in said predetermined sections. - View Dependent Claims (51, 52, 53, 54, 55, 56, 57, 58, 59, 60, 61, 62, 63, 64)
-
-
65. A method of operating a gaming device, said method comprising the steps of:
-
(a) enabling a player to select at least one of a plurality of channels in which an activator associated with said selected channel will propel a movable object in said channel into portions of said channel;
(b) activating a partitioner located in said selected channel to partition said selected channel into a plurality of sections and capture said propelled movable object if said object is located in predetermined section of said selected channel;
(c) determining if the object is captured in said predetermined section of said selected channel; and
(d) providing an award to a player if said moveable object is captured in said predetermined section of said selected channel. - View Dependent Claims (66, 67, 68)
-
-
69. A method of operating a gaming device, said method comprising the steps of:
-
(a) activating an actuator in a channel to propel a movable object in said channel into a portion of said channel;
(b) enabling a player to activate a partitioner located in said channel to partition said channel into a plurality of sections and capture said propelled movable object if said object is located in a predetermined section of said channel;
(c) determining if the object is captured in said predetermined section of said channel; and
(d) providing an award to the player if said moveable object is captured in said predetermined section of said channel. - View Dependent Claims (70, 71, 72)
-
Specification