Saving audio source identifiers for soundtracks in a gaming system
First Claim
1. A game console, comprising:
- a memory;
a processor coupled to the memory; and
a console application stored in memory and executable on the processor, wherein the console application is configured to;
create a soundtrack containing a plurality of audio tracks, associate, with each of the plurality of audio tracks, an identifier of an audio source from which the audio track is obtained, subsequently use, for at least one of the plurality of audio tracks, the identifier associated with the audio track to retrieve a title for the audio track, and present the title for the audio track as part of the soundtrack.
2 Assignments
0 Petitions
Accused Products
Abstract
In accordance with one aspect of saving audio source identifiers for soundtracks in a gaming system, an audio track is obtained from an audio source and the audio track is saved so that a copy of the audio track is available when the audio source is no longer accessible to a game console. The audio track is at least part of a user-created soundtrack and/or a user-selected soundtrack. The identifier of the audio source is also saved, and when a database containing meta data associated with the audio track is available, the meta data associated with the audio track is obtained from the database, based at least in part on the identifier saved on the storage device, and the obtained meta data is stored.
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Citations
53 Claims
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1. A game console, comprising:
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a memory;
a processor coupled to the memory; and
a console application stored in memory and executable on the processor, wherein the console application is configured to;
create a soundtrack containing a plurality of audio tracks, associate, with each of the plurality of audio tracks, an identifier of an audio source from which the audio track is obtained, subsequently use, for at least one of the plurality of audio tracks, the identifier associated with the audio track to retrieve a title for the audio track, and present the title for the audio track as part of the soundtrack. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13)
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14. A method, implemented in a game console, the method comprising:
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obtaining an audio track from an audio source;
saving the audio track so that a copy of the audio track is available when the audio source is no longer accessible to the game console, wherein the audio track is at least part of a user-created soundtrack;
saving an identifier of the audio source; and
when a database containing meta data associated with the audio track is available, obtaining the meta data associated with the audio track from the database and storing the meta data associated with the audio track, wherein the meta data is obtained based at least in part on the identifier saved on the storage device. - View Dependent Claims (15, 16, 17, 18, 19, 20, 21, 22, 23)
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24. A computer-readable medium for a game console comprising computer-executable instructions that, when executed, direct the game console to:
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obtain an audio track from an audio source;
save the audio track so that a copy of the audio track is available when the audio source is no longer accessible to the game console, wherein the audio track is at least part of a user-selected soundtrack;
save an identifier of the audio source; and
when a database containing meta data associated with the audio track is available, obtain the meta data associated with the audio track from the database and store the meta data associated with the audio track, wherein the meta data is obtained based at least in part on the identifier saved on the storage device. - View Dependent Claims (25, 26, 27, 28, 29, 30, 31, 32, 33)
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34. A method, implemented in a game console, the method comprising:
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obtaining an audio track from a source;
saving the audio track on a storage device of the game console;
saving, on the storage device, an identifier of the source;
waiting for a future application to be subsequently installed on the game console; and
after the future application is installed on the game console, using the saved identifier to obtain meta data associated with the audio track from a database and storing the meta data associated with the audio track on the storage device. - View Dependent Claims (35)
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36. A method, implemented in a game console, the method comprising:
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copying an audio track from an audio source to a storage device of the game console, wherein the audio track is at least part of a user-selected soundtrack;
using an identifier of the audio source to retrieve meta data associated with the audio track from a database if the database is accessible; and
saving the identifier of the audio source on the game console if the database is not accessible. - View Dependent Claims (37, 38, 39, 40, 41, 42, 43, 44)
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45. A computer-readable medium for a game console comprising computer-executable instructions that, when executed, direct the game console to:
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copy an audio track from an audio source to a storage device of the game console, wherein the audio track is at least part of a user-created soundtrack;
use an identifier of the audio source to retrieve meta data associated with the audio track from a database if the database is accessible; and
save the identifier of the audio source on the game console if the database is not accessible. - View Dependent Claims (46, 47, 48, 49, 50, 51, 52, 53)
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Specification