Game information storage medium and game system using the same
First Claim
1. A game information storage medium for use by a first game machine employing a first architecture, said storage medium comprising:
- a first game program for execution by said first game machine;
at least one second game program having a processing capability lower than said first game machine and executable by a second game machine employing a second architecture different from a first architecture;
a first emulator program for rendering executable said second game program on the first game machine by subjecting said second game machine to an emulation on said first game machine;
a gift or premium providing condition producing program for generating, when said first game program is executed by said first game machine, a condition for providing a gift or premium that permits said second game program to be executed on the first game machine;
a gift or premium providing condition detecting program for detecting that said gift or premium providing condition is established while said first game program is being executed by said first game machine; and
a selection state detecting program for detecting, after said gift or premium providing condition is detected, a state in which said second game program is selected for execution by a player on the first game machine, wherein said first game machine makes it possible to play a game dependent on the second game program on the first game machine through the execution of said second game program based on said first emulation program on said first game machine when a selection state is detected.
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Accused Products
Abstract
A game system includes a first game machine which operates according to a first architecture and, a second game machine which operates according to a second architecture different from the first architecture and has a processing capability lower than that of the first game machine. A game information storage medium stores, in addition to a first game program executable on the first game machine, a second game program executable on the second game machine and an emulator program that converts the second architecture into the first architecture. When a predetermined condition is satisfied while a first game according to the first game program is being executed on the first game machine, it is possible to execute a second game according to the second game program using the emulator program.
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Citations
13 Claims
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1. A game information storage medium for use by a first game machine employing a first architecture, said storage medium comprising:
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a first game program for execution by said first game machine;
at least one second game program having a processing capability lower than said first game machine and executable by a second game machine employing a second architecture different from a first architecture;
a first emulator program for rendering executable said second game program on the first game machine by subjecting said second game machine to an emulation on said first game machine;
a gift or premium providing condition producing program for generating, when said first game program is executed by said first game machine, a condition for providing a gift or premium that permits said second game program to be executed on the first game machine;
a gift or premium providing condition detecting program for detecting that said gift or premium providing condition is established while said first game program is being executed by said first game machine; and
a selection state detecting program for detecting, after said gift or premium providing condition is detected, a state in which said second game program is selected for execution by a player on the first game machine, wherein said first game machine makes it possible to play a game dependent on the second game program on the first game machine through the execution of said second game program based on said first emulation program on said first game machine when a selection state is detected. - View Dependent Claims (2, 3, 4, 5, 6)
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7. A game information storage medium used by a first game machine employing a first architecture, comprising:
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a first game machine connectable to a third game machine employing a third architecture having a processing capability higher than a second game machine, including a second writable/readable memory and enabling data to be exchanged with the third game machine, said game information storage medium further stores, a first game program executable by said first game machine, at least one second game program executable by a second game machine employing a second architecture having a processing capability lower than both said first game machine and said third game machine, and different from the first game machine, a second emulator program for allowing said second game program to be executed on said third game machine by subjecting said second game machine to an emulation on the third game machine, a gift or premium providing condition producing program for generating a condition in which a gift or premium rendering executable said second game program at least on the second game machine is provided to a player when said first game program is being executed by said first game machine, a gift or premium providing condition detection program for detecting that said gift or premium providing condition is satisfied when said first game program is being executed by said first game machine, a selection state detecting program for detecting a condition that said second game program is selected to be executed on the third game machine by the player after said gift or premium providing condition is detected, a connection detecting program for detecting that said third game machine is connected to said first game machine, and a delivering program for reading-out said second emulator program and at least one said second game program so as to deliver the both to said third game machine. - View Dependent Claims (8, 9)
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10. A game system which, by a first game machine employing a certain architecture that executes a program stored in a game information storage medium, employing an architecture different from a first architecture and providing a game for a second game machine having a processing capability lower than the first game machine on a third game machine employing a third architecture having a processing capability higher than the second game machine, comprising:
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said first game machine is connectable to a data transmission/reception arrangement that is connected to said third game machine so as to exchange data, said third game machine includes a second memory for storing data transmitted and received between said first game machine via the data transmission/reception arrangement, said game information storage medium further stores, a first game program executed by said first game machine, at least one second game program executed by said second game machine, a connection detecting program for detecting that said third game machine is connected to said first game machine, a second emulator program for rendering executable said second game program on the third game machine by subjecting said second game machine to an emulation on said third game machine, a gift or premium providing condition producing program for generating a condition wherein a gift or premium renders executable said second game program at least on the second game machine when said first game program is being executed by said first game machine, a gift or premium providing condition detecting program for detecting that said gift or premium providing condition is satisfied when said first game program is being executed by said first game machine, a selection state detecting program for detecting a state that said second game program is selected to be executed on the third game machine by the player after said gift or premium providing condition is detected, and a delivering program that reads-out said second emulator program and at least one said second game program so as to deliver to said third game machine, said first game machine, when said selection state is detected, and it is detected that said third game machine and said first game machine are connected to each other, reads-out from the game information storage medium said second emulator program and at least one said second game program based on said delivering program, and then writes the same into said second memory via said data transmission/reception arrangement, thereby allowing said second game program to be executed on said third game machine based on said second emulator program, rendering playable game play on the third game machine. - View Dependent Claims (11, 12)
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13. A game system which, by a first game machine employing a first architecture that executes a program stored in a first information storage medium storing a game program, provides a game for a second game machine employing a second architecture different from said first architecture, and having a processing capability lower than the first game machine, comprising:
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said first game machine is connectable to a second information storage medium and the first information storage medium at the same time, said first information storage medium stores, a first game program executed by said first game machine, at least one second game program to be executed by said second game machine, a first emulator program for rendering executable said second game program on said first game machine by subjecting on said first game machine said second game machine to an emulation, a gift or premium providing condition producing program for generating a condition for providing a gift or premium that said second game program is permitted from being executed on the first game machine when said first game program is being executed by said first game machine, a gift or premium providing condition detecting program for detecting that said gift or premium providing condition is satisfied when said first game program is being executed by said first game machine, a selection state detecting program for detecting a state in which said second game program is selected to be executed on the first game machine by the player after said gift or premium providing condition is detected, wherein said second information storage medium further stores, a second gift or premium providing condition producing program rendering selectable at least one game program for said second game machine stored in said second information storage medium, a second gift or premium providing condition detecting program for detecting a condition is satisfied, in which the gift or premium stored in said second information storage medium becomes active, based on said second gift or premium providing condition detecting program, and a second selection state detecting program for detecting a state that said second game program stored in said second information storage medium is selected to be executed on the first game machine by the player based on said second gift or premium providing condition detecting program, said first game machine reads-out the selected game program from said second information storage medium so as to start an execution based on said emulator program when said second selection state detecting program is executed, and at least one game program stored in said second information storage medium is selectable by the player.
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Specification