Gaming device having a paytable with direct control over distribution of outcomes
First Claim
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1. A gaming device comprising:
- a processor;
a memory device accessible by the processor;
a game; and
a plurality of different results in the game, said different results classified into a plurality of sets of different results, wherein;
(a) the results in each set of results produces a same outcome, (b) each of the results in each set of results is numbered, (c) the outcomes and the numbered results are stored in the memory device, and (d) the processor randomly selects the results in the game from the plurality of results by randomly selecting one of the outcomes from all of the outcomes and then selecting one of the numbered results in said set of results which produce that outcome.
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Abstract
A gaming device including a paytable enabling control over the distribution of outcomes. The paytable is designed by classifying all possible results of the gaming device into outcome types. The results are then numbered within the outcome types and assigned numerical ranges. In one example, a processor, in an attempt to produce a desired outcome, draws a number associated with a result and locates the result within a table containing the desired outcome'"'"'s numerical range. The processor then produces the result and awards a player for the outcome.
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Citations
21 Claims
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1. A gaming device comprising:
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a processor;
a memory device accessible by the processor;
a game; and
a plurality of different results in the game, said different results classified into a plurality of sets of different results, wherein;
(a) the results in each set of results produces a same outcome, (b) each of the results in each set of results is numbered, (c) the outcomes and the numbered results are stored in the memory device, and (d) the processor randomly selects the results in the game from the plurality of results by randomly selecting one of the outcomes from all of the outcomes and then selecting one of the numbered results in said set of results which produce that outcome. - View Dependent Claims (2, 3, 4, 5, 6, 7)
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8. A method for setting a paytable in a gaming device, the method comprising the steps of:
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(a) determining a plurality of results;
(b) classifying the plurality of results into a plurality of sets of results, wherein all of the results in each set of results produces a same outcome; and
(c) numbering each of the results in the sets of results. - View Dependent Claims (9, 10, 11, 12, 13, 14)
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15. A method for producing a result in a game of a gaming device including a plurality of different results in the game, said different results classified into a plurality of sets of results, wherein all the results in each set of results produces a same outcome associated with said set of results and each of the results in each set of results is numbered, the method comprising the steps of:
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(a) randomly determining one of the outcomes;
(b) selecting a number associated with one of the results in the set of results associated with said randomly selected outcome; and
(c) producing the result associated with the selected number. - View Dependent Claims (16, 17, 18)
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19. A method of replicating an existing paytable of a first gaming device for a second gaming device, the method comprising the steps of:
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(a) determining all possible results of the first gaming device and the different outcomes associated with each of the results;
(b) classifying the results into sets of results, wherein each result is classified in the set of results with the associated outcome provided by said result;
(c) assigning a number to each of the results in each of the sets of results; and
(d) storing the numbers, results and the outcomes into a memory device for the second gaming device. - View Dependent Claims (20, 21)
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Specification